DXVK [GitHub] continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.
Version 0.65 is now out, bringing with it the previously covered per-game configuration doing away with environment variables. The aim is to have better configuration for various game out of the box, to give everyone a better experience.
It also brings these fixes:
- Fixed violation of the Vulkan specification when using indirect draws with non-zero firstInstance
- Fixed incorrect COM reference counting behaviour for resource views (#302)
- Improved validation to prevent games from creating invalid resource views
- Dragon Age Inquisition: Fixed deadlock when starting the game in fullscreen mode (#293)
- Monster Hunter World: Fixed invalid shader causing crashes on RADV
- Yakuza 0: Work around various crashes caused by the game's broken reference counting behaviour (#533)
Some you may have missed, popular articles from the last month:
Quoting: ShmerlQuoting: Whitewolfe80Oh you mean the biggest games companies in the world yes i used them as an example.
It's not about the size, it's about their culture. EA and Co. are disgusting. And it's not the size that makes them so crooked, it's their management. Legacy media companies (including gaming publishers) are the worst you can find as I said.
And if they while having piles of cash are telling their users: "buy our games but we won't offer support because we can save on you", you can know for sure they are complete crooks. So this argument with Wine is irrelevant.
Since i cant make you understand that the two are related I ll leave it there but your arguement seems to be i dont like that view point so i am going to ignore facts. I am not denying they are bad companies I am simply stating they make games people want. If you only do business with companies that have morals and care about there product and i mean geuninely and not just claim it the returns would be shite.
0 Likes
Quoting: Whitewolfe80I am not denying they are bad companies I am simply stating they make games people want.
My point is, since we agree they are bad companies, why should we care about them? They'll treat users badly no matter what you'll do. The best thing is to support developers and companies which treat users with respect.
0 Likes
Wondering who sponsors the developer. Certainly too much progress for him not doing that full time.
It's good again seeing it coming along, TW3 and Skyrim are a huge "yes, finally!" for me, and WoW can't hurt for me since they seem to port wow classic to the new client.
It's good again seeing it coming along, TW3 and Skyrim are a huge "yes, finally!" for me, and WoW can't hurt for me since they seem to port wow classic to the new client.
0 Likes
Quoting: STiATTW3 and Skyrim are a huge "yes, finally!" for me
Almost finally. TW3 should get a workaround for missing stream output in the coming months.
0 Likes
Anyone have tested Elite Dangerous recently??
0 Likes
Quoting: ShmerlQuoting: STiATTW3 and Skyrim are a huge "yes, finally!" for me
Almost finally. TW3 should get a workaround for missing stream output in the coming months.
I know, but it "works" already, which is surprising enough.
Last time I checked on Skyrim I still had graphical glitches too, that may be gone by now though.
0 Likes
It's really surprising how fast it is evolving as a piece of software I have to admit it
0 Likes
Quoting: Whitewolfe80Quoting: ShmerlWhat's worrying in better performance? You can't stop progress.
Oh i actually have to explain it. If i am a game dev and I have some linux users asking for a port now currently the options are one do it in house which means hiring staff two have feral do it which obivously incurs costs. Or 3 do nothing and wait for linux users to buy windows copies and play it through wine meaning i have to do fuck all and i still get 100 percent profit. Which one would you choose if its anything other than option 3 your lying or have never worked in large corporation.
The developers are still better off packaging up DXVK with their steam release and make it Linux install and all done for the player. Most people won't have the patience to mess with DXVK regardless of how easy people think it is!
0 Likes
Sorry for the OT:
Anyone had luck running Doom 2016 (Steam version) with recent Wine? I'm trying with wine-staging-nine 3.13 from Manjaro's repo, but game simply doesn't start, no messages were printed or errors thrown.
If someone can point me to a recent how-to that will be much appreciated!
Anyone had luck running Doom 2016 (Steam version) with recent Wine? I'm trying with wine-staging-nine 3.13 from Manjaro's repo, but game simply doesn't start, no messages were printed or errors thrown.
If someone can point me to a recent how-to that will be much appreciated!
0 Likes
@Whitewolfe80 You do make some compelling arguments. I see where developers could get lazy if we play our games via Wine and just be like "Nah, it works in Wine, don't bother with a port". I also could see how one might think that will make less players come to Linux, since if they have to use Wine, they can stay on Windows just as well.
But I don't think that is a problem. See, we're already playing non-native games on Linux, for example the games that come with Dosbox from GOG. I see Wine being no different to that - if the game runs well and I can play it - I don't care if it uses a wrapper or not. And if it doesn't work, I don't buy it.
And one could argue that Wine made some Windows users switch over to Linux, cause they preferred game(s) now worked. So Wine can also help - kinda like a double-edged sword.
And last but not least, engines like Godot have perfect Linux support and engines like Unity and Unreal got waaay better (and are still being improved), so it is easier than ever to get games on Linux. Even if you don't use any engine, engine building blocks like SDL also have gotten way better. To the point that it is very possible to make games that work cross-platform (and yes, every OS has quirks, even if you're cross-platform from the start - but those can be overcome.)
But I don't think that is a problem. See, we're already playing non-native games on Linux, for example the games that come with Dosbox from GOG. I see Wine being no different to that - if the game runs well and I can play it - I don't care if it uses a wrapper or not. And if it doesn't work, I don't buy it.
And one could argue that Wine made some Windows users switch over to Linux, cause they preferred game(s) now worked. So Wine can also help - kinda like a double-edged sword.
And last but not least, engines like Godot have perfect Linux support and engines like Unity and Unreal got waaay better (and are still being improved), so it is easier than ever to get games on Linux. Even if you don't use any engine, engine building blocks like SDL also have gotten way better. To the point that it is very possible to make games that work cross-platform (and yes, every OS has quirks, even if you're cross-platform from the start - but those can be overcome.)
0 Likes
See more from me