The amazing progress with DXVK [GitHub] continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64.
Here's what's new:
- Added support for D3D11.1 resource discard functionality
- Fixed possible violation of the minStorageBufferAlignment device limit
- Updated MSAA sample locations to match the Vulkan 1.1.82 spec update
- Removed redundant barrier preventing parallel execution of compute shaders in some games
- Dragonball Xenoverse 2: Fixed shader compilation issue on RADV (#523)
- Final Fantasy XV: Added workaround for broken compute shader barriers on RADV
- Hellblade: Fixed overly aggressive flushing behaviour when waiting for mapped resources
- Hitman (2016), World of Warships: Fixed incorrect clamp-to-border behaviour (#517)
This marks the 17th release so far this year!
I'm still amazed the project is as far along as it is, considering it hasn't been around for that long. While I don't personally make use of it, I absolutely appreciate having it on Linux for those games I might eventually want to play that never get a Linux version.
Having the option is good! If it brings more people to Linux, enabling them to continue playing their favourite games certainly helps.
Some you may have missed, popular articles from the last month:
Quoting: ShmerlQuoting: Whitewolfe80I do get why wine development team wouldnt want to as they have a commerical version which sells support to justfiy the licence fee if you have no need of that support its just click and install why would anyone pay for crossover. Maybe just me be cynical but wine devs do need a way to gain money maybe they have a healthy donation pot i have no idea.
I don't think it's the reason. Anyone can take Wine now already, and run same thing Crossover offers. They upstream their changes, which is very good of them. People pay them for support to buy commercial versions, because they don't want to spend time on fixing some issues themselves and want to have some official channel to turn to if problems occur.
I do get what you are saying and it may well be the case but why would need crossover if you can just use something like lutris which is free and community supported and also features one click installs. But sure i guess its a comfort thing knowing if you need them they are there.
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Quoting: legluondunet:) Here the game crashes at start, even with the latest Wine version.
Do you obtain better results? With or without DXVK?
No in my case crash with/without dxvk :'(
^_^
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Quoting: mrdeathjrNo in my case crash with/without dxvk :'(
^_^
Look here, someone seems to obtain better results:
https://www.youtube.com/watch?v=v2b212FM-S4
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Note that there are quite a few "Free weekend" games on Steam for those that want to experiment but don't have Windows games.
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Quoting: Whitewolfe80I do get what you are saying and it may well be the case but why would need crossover if you can just use something like lutris which is free and community supported and also features one click installs. But sure i guess its a comfort thing knowing if you need them they are there.
Common use case are not causal but some corporate customers who need official support. That's what CodeWeavers are mostly making money on. It's good that there are some who find it useful, since it helps funding Wine development :)
Last edited by Shmerl on 5 August 2018 at 2:25 am UTC
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To my knowledge, dxvk is c++ and wine people are pretty strict about not accepting c++. This will be up to distros to support - or lutris and others.
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DXVK is sooo awesome! I never used WINE until recently, because I was always afraid that it's super complicated to get a game running. Then I discovered Lutris and that many of its installers have DXVK support. Also thanks to Liam, who once wrote an article about how cool antergos was, I tried it and have been using it ever since.
It's super easy to install DXVK and all other necessary packages from the AUR and then just adjust the settings in Lutris accordingly. Any Windows game I tried so far was running perfectly well at first try :D. The first game was elder scrolls online and I remember me thinking when hitting the "play" button from the launcher: "this is never going to work directly from scratch"...and I proved myself to be wrong xD.
Weirdly though, the programmers behind DXVK do not accept donations, suggesting someone is already financing the project. Currently many open-source projects receive a lot of anonymous funding (like elementary OS and GNOME)...wonder if it's always the same person and who it actually is.
It's super easy to install DXVK and all other necessary packages from the AUR and then just adjust the settings in Lutris accordingly. Any Windows game I tried so far was running perfectly well at first try :D. The first game was elder scrolls online and I remember me thinking when hitting the "play" button from the launcher: "this is never going to work directly from scratch"...and I proved myself to be wrong xD.
Weirdly though, the programmers behind DXVK do not accept donations, suggesting someone is already financing the project. Currently many open-source projects receive a lot of anonymous funding (like elementary OS and GNOME)...wonder if it's always the same person and who it actually is.
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So DXVK not being merged into Wine, does that mean that the Wine project will continue their effort to implement DX11 on top of OpenGL? So there will be two separate DX11 implementations on Linux?
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Quoting: KristianSo DXVK not being merged into Wine, does that mean that the Wine project will continue their effort to implement DX11 on top of OpenGL? So there will be two separate DX11 implementations on Linux?
Yes, they are continuing working on D3D11 over OpenGL. It's already working for the most part, except for performance issues which they didn't address yet.
See https://bugs.winehq.org/show_bug.cgi?id=44315
Last edited by Shmerl on 5 August 2018 at 3:14 pm UTC
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Quoting: ShmerlQuoting: KristianSo DXVK not being merged into Wine, does that mean that the Wine project will continue their effort to implement DX11 on top of OpenGL? So there will be two separate DX11 implementations on Linux?
Yes, they are continuing working on D3D11 over OpenGL. It's already working for the most part, except for performance issues which they didn't address yet.
See https://bugs.winehq.org/show_bug.cgi?id=44315
Thanks that is quite interesting. At one point then there could be two complete implementations of D3D11 on Linux. Might seem a bit redundant, but a natural consequence of FLOSS. In the proprietary world if you don't like something, too bad. You often can't do anything about it.
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