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The amazing progress with DXVK [GitHub] continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64. 

Here's what's new:

  • Added support for D3D11.1 resource discard functionality
  • Fixed possible violation of the minStorageBufferAlignment device limit
  • Updated MSAA sample locations to match the Vulkan 1.1.82 spec update
  • Removed redundant barrier preventing parallel execution of compute shaders in some games
  • Dragonball Xenoverse 2: Fixed shader compilation issue on RADV (#523)
  • Final Fantasy XV: Added workaround for broken compute shader barriers on RADV
  • Hellblade: Fixed overly aggressive flushing behaviour when waiting for mapped resources
  • Hitman (2016), World of Warships: Fixed incorrect clamp-to-border behaviour (#517)

This marks the 17th release so far this year! 

I'm still amazed the project is as far along as it is, considering it hasn't been around for that long. While I don't personally make use of it, I absolutely appreciate having it on Linux for those games I might eventually want to play that never get a Linux version.

Having the option is good! If it brings more people to Linux, enabling them to continue playing their favourite games certainly helps.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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Shmerl Aug 9, 2018
Quoting: Duke TakeshiI heard this is a problem linked to LLVM version 6? Do you think it will be fixed with LLVM 7 releasing in September?

There are various problems in llvm 6 backend for amdgpu, but it's not related to stream output. llvm 7 will fix GPU hangs.

For stream output, Vulkan itself needs more features. But there might be a workaround to render better than distorted or invisible monsters even if some elements like decals will remain missing.


Last edited by Shmerl on 9 August 2018 at 7:07 am UTC
legluondunet Aug 11, 2018
Quoting: mrdeathjr
Quoting: legluondunet:) Here the game crashes at start, even with the latest Wine version.

Do you obtain better results? With or without DXVK?

No in my case crash with/without dxvk :'(

^_^

It finally works!
More in this post:
https://www.gamingonlinux.com/forum/topic/537


Last edited by legluondunet on 11 August 2018 at 11:41 pm UTC
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