All aboard the hype train, as Feral Interactive are setting off with a new native Linux game that's being teased on their port radar.
For their Tweet:
5PM on a Friday, we're getting ready for the
#BankHolidayWeekend to start, and the Feral Radar decides to kick into life with a new blip for macOS and Linux. Well, whatever. We'll fix that rusty old thing on Tuesday. Okay, bye!
Here it is:
"Working with fire and steel" huh—anyone got any thoughts? I have a lot that come to mind, but I don't think I've ever managed to guess a single one of them correctly, they're always a damn good surprise.
Really great to see more coming from Feral, I sure do hope they have more on the way too. They're a company that has supported Linux really well for a long time now, both in terms of games and wider community efforts.
What a week!
Quoting: Expalphaloga symbol used by the Knights Templar.It's never going to be an Assassin's Creed game, but let the speculation begin... :D
Quoting: DuncBlack Wind, Fire and Steel is a song by Manowar. Black Wind blows on black flags. And that star has 8 points, like a sailor's compass. Assassin's Creed IV: Black Flag confirmed.Quoting: Expalphaloga symbol used by the Knights Templar.It's never going to be an Assassin's Creed game, but let the speculation begin... :D
;)
Last edited by Salvatos on 25 August 2018 at 3:52 am UTC
Quoting: YoRHa-2BThis game has one of the most inefficient renderers I've seen in my life. It's deferred, and for its lighting pass it renders spheres with hundreds of polygons, which results in lots and lots of triangles that only cover one or two pixels. Goodbye performance.
What are you doing with games? Debugging them just for fun or professional?
Quoting: YoRHa-2BAnd it doesn't stop there. While the game itself uses D3D11, when starting the game, it actually initializes and renders one black frame using D3D9 (!). Just to instantly destroy the D3D9 device again and switch over to 11. For absolutely no goddamn reason. This is even more stupid than some Japanese games I had to deal with.
Sounds like some leftover demo lines copied from MSDN. ;)
just think about it, if an game start to working on linux before they finish their port, many people will buy it before the game even get ported.
if they dont even announce what they are porting, many people will start troubleshooting it on wine, as if there isnt tomorrow (as if the game would never be ported otherwise)
so when they finish the port, they may earn almost nothing!
Quoting: Mountain ManMaybe it's Skyrim. Wouldn't that be ironic now that you can play Skyrim in Steam for Linux using Proton.
As far as I know, you can't play Skyrim using Proton yet. Or am I wrong?
Quoting: elmapuli have no clue, but as much as this "guess the game" game is fun, i think they should stop making it now that valve announced proton.
just think about it, if an game start to working on linux before they finish their port, many people will buy it before the game even get ported.
if they dont even announce what they are porting, many people will start troubleshooting it on wine, as if there isnt tomorrow (as if the game would never be ported otherwise)
so when they finish the port, they may earn almost nothing!
As far as I know they announce as soon as they are allowed to do so by the original publisher/developer. The radar is a way to give some hints for upcoming games they are not yet allowed to talk about.
Last edited by jens on 25 August 2018 at 7:43 am UTC
Maybe Red Faction: Guerrilla ReMarstered Edition?!
Quoting: GuestDeus Ex, Hitman, Tomb Raider, XCOM, Life is Strange, Dawn of War, Mad Max, F12017, Dirt Rally and probably more I forgot about.I agree, Feral is very eclectic and, I think, tries to satisfy everyone. I know many people get a computer for FPSes, however, so that's maybe something people are dissatisfied with on Linux...
Quoting: EikeQuoting: YoRHa-2BThis game has one of the most inefficient renderers I've seen in my life. It's deferred, and for its lighting pass it renders spheres with hundreds of polygons, which results in lots and lots of triangles that only cover one or two pixels. Goodbye performance.
What are you doing with games? Debugging them just for fun or professional?
Quoting: YoRHa-2BAnd it doesn't stop there. While the game itself uses D3D11, when starting the game, it actually initializes and renders one black frame using D3D9 (!). Just to instantly destroy the D3D9 device again and switch over to 11. For absolutely no goddamn reason. This is even more stupid than some Japanese games I had to deal with.
Sounds like some leftover demo lines copied from MSDN. ;)
Since i didn't see any smiley , emoji after your first sentence-quote i'm in an urge to say this:
He is the dev of DXVK.
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