Hyper Fox Studios [Official Site] announced today that their sweet action RPG Reynard, which also has elements of Tower Defense now supports Linux.
Here's how the developer describes it:
Reynard is a mixture of procedurally generated action RPG and a Tower Defense genre with roguelike elements. It has been influenced by classics such as Legend of Zelda, Final Fantasy and an indie classic - Binding of Isaac.
It's currently classed as Early Access, so the developers can work with the community to implement suggestions and add in more content. They do say that it does currently have all the major features they originally planned.
Features:
- Countless proceduraly generated dungeons, TD maps and runes!
- More than 300 different items!
- Fast paced action against challenging enemies and bosses!
- Progression through perk and blueprint system!
- Simple yet cool crafting system!
- Lovely story and companions!
Direct Link
It's currrently in Early Access on itch.io, with a Steam release planned. If you buy it on itch you will also eventually get a Steam key
Haven't seen much TD though
Quoting: GuestDefinitely NOT a tower defense. Just putting towers that shoot in your game does not make it a TD. This is misleading.I'm simply going by the information the developer gives out. I did try to make it clear by saying it has "elements of", didn't specifically claim it was a tower defense game.
Quoting: GuestDefinitely NOT a tower defense. Just putting towers that shoot in your game does not make it a TD. This is misleading.
Hey stan I'm one of the devs :) it's not a tower defense game primarily, but it has a lot of elements of TD in certain stages. For an example in invasion stages you have to defend the exit from invading swarms of enemies, there are multiple waves with subwaves, time limits, multiple turrets, unlocks and so on... And I think that with these elements I correctly described TD genre. I hope that i didn't mislead anyone with anything in the stores description. But remember that game is still in early access and were very open for suggestions, so if you'd like to add anything to the game's core, please let us know :D
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