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With the dust settling on the absolute bomb that Valve dropped with the new Steam Play feature, I’ve had a little time now to think about the broader implications. It’s obviously a lot to process and these are just my own personal thoughts.

In the short time Proton has been live, the Linux gaming community has come together in a way that I've not seen in all the years I've been doing this. Looking at the GitHub page for Proton, there's already masses of people submitting issues, mentioning games that work perfectly to add to Valve's whitelist of games, people submitting code to help the project along and so on. There's also a massive document on Google Docs, with people submitting their findings on how games run. Seems like it's off to a rather good start!

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One of the major worries I had initially, which I’ve seen others share, is that this could mean the end of native Linux ports. However, I have a different take on it.

When it comes to the long-term viability of Linux gaming, getting 2 or 3 AAA games natively ported a year is simply not sustainable. While I am absolutely appreciative of the effort and a big fan of the porting studios, we needed something else to complement native ports to help push us forward.

To be clear on something, I’m absolutely all for the famous “No Tux, No Bucks” slogan people like to throw around. It’s a brilliant thing that there’s a lot of enthusiastic people out there sticking to their guns, buying only games that support Linux. A small reality check though: for the vast majority of developers you’re basically pissing into the wind due to our market share. Developers aren’t likely to see enough sales to think it’s truly worth the effort.

Thinking that this will completely kill off ports from Aspyr Media, Feral Interactive and other porters is probably thinking too short-term. In my mind, this could actually help them quite a lot when thinking about the bigger picture.

With this Steam Play move, this could be a massive push for more people to actually play their games on Linux, get more people actually install Linux and so on. This could, at least in theory, give native porting houses a much bigger market to sink their teeth into. After all, the biggest problem we face is market share, what happens if this starts to move it upwards? Like with SteamOS though, let’s keep expectations in check—I don’t expect this to instantly move mountains. However, this seems like a long-term plan that’s thinking ahead and if it does result in more people using Linux for gaming, that will benefit the entire platform—not just gamers.

Think about it: what’s the single biggest issue people have when it comes to sticking with Linux for their gaming requirements? The actual games, duh. If this bridges a gap for all the people that claim “if x game worked on Linux, I would be on Linux” this probably will become a game changer. Especially important, is the fact that this doesn’t require time and effort to configure, like any other Steam game (for the whitelisted games at least) it will be click and play. The value of that, should not be underestimated. To give an example of that, see the below video:

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It’s especially important for all those games people have on Steam that they would otherwise lose access to when moving to Linux. People shouldn’t have to lose their favourite games! Even if it’s only used as a bridge while people move towards purchasing native titles, it’s still an extremely useful feature.

Valve told us directly, that purchases of Windows games played with Proton on Linux will count as a Linux sale. If you missed the update to the previous article, they said this:

Hey Liam, the normal algorithm is in effect, so if at the end of the two weeks you have more playtime on Linux, it'll be a Linux sale. Proton counts as Linux.

So, with any luck, all the people who were already buying Windows games for Wine (and any users coming over to Linux from Windows) will start doing so from within Steam directly. Now if you pick it up to play in Steam Play and a native Linux port comes later (for those times when a release is delayed) you’ve still been counted for Linux gaming—which is truly awesome!

This may help give Linux gaming a more positive outlook in the eyes of developers looking at their sales statistics. That’s quite a big point to reflect on. This might give developers who otherwise ignored Linux some incentive and a push to actually support the platform. If they suddenly start seeing a ton of people buying on Linux, it might start some interesting conversations about actually supporting it officially. Those types of conversations end up creating waves through the entire industry, I've already seen a lot of developers quite excited and hopeful about it all, so it's already making a positive impact on some.

There’s other points to think about too. Linux GPU Drivers and the Vulkan API will be given a much larger testing pool. I imagine this benefiting them greatly. Valve said it themselves in their announcement, that they recommend that developers target Vulkan (as well as telling developers to avoid invasive third-party DRM middleware), so this could be a good way to push Vulkan which is better for all of us since it’s an open API.

However, Valve’s Proton can only do so much for performance and getting a game to work in the first place. What about bugs in the game itself they literally cannot code around to get it working on Linux? What about the masses of online-only games, that have various forms of anti-cheat that Proton/Wine simply cannot handle?

There’s a large number of games that only half work or simply don’t work at all. What about when your favourite game gets an update, which breaks it with Proton? There’s likely many cases that I’m probably not even thinking of, where Valve’s solution simply wouldn’t work or would give a subpar experience.

This is where native ports will still be king. You know what you’re buying will work on Linux and it will give you official support from the developer. When it gets updated, you know it’s still going to work because that’s literally their job to ensure it does. That’s likely the major reason why native ports won’t, or rather shouldn’t, dry up. Valve have to attempt to support a massive, ever-increasing library of Windows-only games and so their resources are going to be spread pretty thin on this. Not to mention that there’s always a chance that Valve could decide to pull back on support in a year or two if they decide it’s not working well enough.

Compare that with a developer putting out a Linux version; obviously they have a much smaller (and likely easier) bit of code to focus on. I would still expect the experience to be superior with a native port, since it’s tweaked specifically for Linux and it’s likely gone through some proper QA. When it comes to games that do require anti-cheat that doesn't (and might never) work with Proton, this could end up being a rather lucrative selection of games for game porters.

Like what happens when any new tech comes out, porting companies will need to adapt to survive. I hope they do, I want them to. The more options we have, the better it is for everyone.

I mentioned drivers briefly earlier. Well, how many times do you think driver issues have held up a Linux port? From what I know, quite often. If we do indeed get better drivers as a result of this, it might also create fewer issues for developers when it comes to doing native ports. We know that some driver developers have been specifically fixing issues with games in Wine, so it sounds like it's been someting ongoing for some time now.

I did speak to Feral Interactive, who told me “Our plans for our future Linux projects haven't changed.”. So we should be able to look forward to continued native Linux ports, including their currently announced Linux ports for Life is Strange: Before the Storm and Total War: WARHAMMER II. I also reached out to Aspyr Media, who declined to give a public comment for us at this time and Virtual Programming did not reply at all.

It remains to be seen what truly happens, but this is probably one of the biggest things to ever happen to Linux gaming. It’s a very interesting time to be both a Linux gamer as well as someone who writes about Linux gaming news.

At the very least, it’s put Linux gaming back on the map for a lot of people. I’ve lost count many times over at the amount of people sending us messages across our various social networks, telling us how excited they are about the possibilities of this.

These are just my own thoughts, I invite any game developer, game engine developer or game porter to write their own post to talk about it. Our submissions are always open and I appreciate having different viewpoints.

Also, as a final note, I find it somewhat amusing that John Carmack said this back in 2013:

Improving Wine for Linux gaming seems like a better plan than lobbying individual game developers for native ports. Why the hate?

To pinch a popular meme—it’s as if Valve said “hold my beer”.

Article taken from GamingOnLinux.com.
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129 comments
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Ehvis Aug 24, 2018
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Quoting: Sir_DiealotI'm less optimistic.
It's a win for Steam for sure. If you are buying at other platforms this has zero benefit.
It could mean fewer games will be ported, which is going to make our situation is getting worse.
I hope that at least Steam is going to put some resources into the WINE project.

I don't think people with a no tux no bux attitude will change because of this. And others probably already bought windows games to begin with. I don't really see much reason for things to change.
silmeth Aug 24, 2018
Quoting: Sir_DiealotI'm less optimistic.
It's a win for Steam for sure. If you are buying at other platforms this has zero benefit.
It could mean fewer games will be ported, which is going to make our situation is getting worse.
I hope that at least Steam is going to put some resources into the WINE project.

I don’t agree. The Proton project is open-source – and it is wine with integrated DXVK, vkd3d, with better controller and VR headsets support. I imagine it won’t take long before it’s added as a Lutris runner, and Lutris installers for GOG games using it appear, and/or parts of it get merged back to Wine or Wine-staging.

Also, Valve pumping money into Linux graphics stack and projects like Wine, vkd3d and DXVK in general is beneficial to the whole Linux gaming ecosystem.


Last edited by silmeth on 24 August 2018 at 12:18 pm UTC
legluondunet Aug 24, 2018
For the Feral point, it could be interesting for Valve to acquire Feral and propose to games developers a new services:
port their games on Linux and MacOSX platform, via the Feral Way or the SteamPlay way.

Another thing, I talked in my last post about bad quality Linux native port or not maintained, someone opened an issue to ask the choice to use the Windows port with SteamPlay even if a Linux native port exists:
https://github.com/ValveSoftware/Proton/issues/386
That's a reality, sometimes Windows ports are better than Linux native port for Linux gamers.


Last edited by legluondunet on 24 August 2018 at 9:50 pm UTC
Liam Dawe Aug 24, 2018
Quoting: GuestCan't say I agree with the "this could actually help them [Aspyr, Feral and other porters] quite a lot when thinking about the bigger picture.".

I would be extremely surprised if they were still in the business (of porting games to Linux), say, an year from now.
In the short term, already started project will be released, sure. No point in throwing away the work done. But in the longer term? I don't see this working.

Time will tell if this is SteamOS/Steam Machines all over again or not, I guess.

Meanwhile I'm still waiting for a 64 bit Steam client, because I refuse to pollute my work machine with all the 32 bit runtime deal.
Well, i hope you're wrong on that given where you work ;)

I think no matter what, it's just too early to know.
desertratt520 Aug 24, 2018
I have to say I am excited about this and especially what it could do for us with older games like fallout 3 which was designed for Windows XP it ran like garbage on any other version of Windows but runs flawless for me using wine, To me the other big bonus is that I would not have to have a win version of steam and my Linux version of steam but finally one library to access my games
Ehvis Aug 24, 2018
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Quoting: GuestLuckily I'm just a simple programmer and I don't know anything or have a say in the matter. Can't say I envy the management job, especially for the foreseeable future aha.

It would probably be a lot more worrying if Steam started advertising Steam Play compatibility in the store. That would be a bit of a support nightmare though.
Liam Dawe Aug 24, 2018
Quoting: MaxPower
QuoteSo, with any luck, all the people who were already buying Windows games for Wine (and any users coming over to Linux from Windows) will start doing so from within Steam directly. Now if you pick it up to play in Steam Play and a native Linux port comes later (for those times when a release is delayed) you’ve still been counted for Linux gaming—which is truly awesome!

Except when the Linux version is published by a different company
It still applies to the wider point. You have still counted for Linux. That above all else is probably the most important thing. You can't grow a market that isn't seen.
lucifertdark Aug 24, 2018
I see this as a good thing, recently a developer stated they couldn't port to Linux because, in their own words, they didn't have a Linux pc, well that excuse is now null & void thanks to Steam Play, there's absolutely NO excuse for Developers to ignore Linux any longer.

ps for a long time I've been in the hate everything about Wine movement, but I've been converted.


Last edited by lucifertdark on 24 August 2018 at 1:35 pm UTC
rcaridade145 Aug 24, 2018
One thing i am curious about is how this will manifest in the distro "market". When the new 32C/64T cpu from AMD came out , people from Hardware Unboxed did a review on Linux, where their conclusion as that Ubuntu (gnome) was not very "workflow" friendly. Something some Linux users share. Putting Linux like this in the spotlight has the potential to bring more users, but some things must change if most are to be "retained".
Asu Aug 24, 2018
native ports are probably done. Still I will buy first the games that have native ports. Everything else comes after that.
I hope proton gets better and devs tweak their apps for it. Still there's the question of mac ports, tho apple is increasingly hostile to games.
D34VA_ Aug 24, 2018
Liam, I'm pretty sure that only whitelisted Windows titles count as Linux purchases. Could be wrong, but I was under that impression from their initial announcement.
elbuglione Aug 24, 2018
We really need a list of Steam-Proton perfect run compatibility
D34VA_ Aug 24, 2018
Quoting: elbuglioneWe really need a list of Steam-Proton perfect run compatibility
Just ctrl+F on the Google Docs spreadsheet. Should make compiling that list easy enough.
dubigrasu Aug 24, 2018
Naive question, what's with the name Proton? Must be some reason behind this name. Just curious.
Nasra Aug 24, 2018
One day,

Wine ports will runs better on Linux instead of Windows 10-11-(what else fucking numbers) due to incompatibilities on Windows versions... like LibreOffice can open 1990's or early 2000's ms office docs better than MSOffice 2016...
wvstolzing Aug 24, 2018
Quoting: dubigrasuNaive question, what's with the name Proton? Must be some reason behind this name. Just curious.

The idea must have come from Codeweavers (who are apparently helping Valve with this); they told Valve to 'cross-over the beams'. The beams from their proton packs, that is.
Liam Dawe Aug 24, 2018
Quoting: aFoxNamedMorrisLiam, I'm pretty sure that only whitelisted Windows titles count as Linux purchases. Could be wrong, but I was under that impression from their initial announcement.
Nope. Their wording was very clear.
wvstolzing Aug 24, 2018
Quoting: lucifertdarkI see this as a good thing, recently a developer stated they couldn't port to Linux because, in their own words, they didn't have a Linux pc, well that excuse is now null & void thanks to Steam Play, there's absolutely NO excuse for Developers to ignore Linux any longer.

I don't see how that would work -- without a Linux machine, they still can't test if the proton wrapper works properly or not.
Salvatos Aug 24, 2018
Quoting: lucifertdarkI see this as a good thing, recently a developer stated they couldn't port to Linux because, in their own words, they didn't have a Linux pc, well that excuse is now null & void thanks to Steam Play, there's absolutely NO excuse for Developers to ignore Linux any longer.
To be fair that was a completely ridiculous excuse to begin with and they probably just don't want to bother. Installing user-friendly distros is child's play in this day and age, not to mention the availability of live CDs, dual booting and virtual machines. It's not like they need to buy a dedicated/additional machine or pay for licenses.

Quoting: aFoxNamedMorrisLiam, I'm pretty sure that only whitelisted Windows titles count as Linux purchases. Could be wrong, but I was under that impression from their initial announcement.
They said "Proton counts as Linux." Anything you run in Steam Play mode uses Proton.
D34VA_ Aug 24, 2018
Quoting: liamdawe
Quoting: aFoxNamedMorrisLiam, I'm pretty sure that only whitelisted Windows titles count as Linux purchases. Could be wrong, but I was under that impression from their initial announcement.
Nope. Their wording was very clear.

Wow! That's very good to know. Thanks!
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