The action RPG Moonlighter [Official Site] seemed really interesting with the shopkeeper element to it, so it was sad the Linux release was delayed.
For a little history: The game released officially on May 29th this year and as mentioned without a Linux version. The developer did mention on Steam about it still "100%" happening (which we covered) the next day and as it turns out they also said so in the comments on their Kickstarter page too on the day of release (which we missed). Then at the end of July, they posted on Steam again to say it would be "hopefully quite soon".
On August 7th, they did post a comment on their Kickstarter about having "some minor problems with the Linux version" and surprise, surprise it's another Unity game—how many is that now having issues? Anyway…
A few hours ago, the developer once again put an update in their Steam forum and they said this:
It's already in the last stage, it should happen very soon.
Hopefully this time, there won't be another delay.
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Quoting: naegling23very excited about this one, I was eagerly awaiting its day one release and was disappointed when the linux icon disappeared at the last minute. I'm happy that its coming to linux, and one of the devs stated they are a linux user as well, so I wont hammer them on the delay. My frustration has been hearing "coming soon" with no mention of what that means (hours, days, months). A rough timeline would have been greatly appreciated. Hopefully by very soon, they now mean a few days to a week.Honestly, I think at this point we should cut developers using Unity a little slack. There's too many Unity game developers talking about issues with Linux support. We can argue until the sun sets about their choice of game engine, but when you pick one that claims to properly support Linux - you expect it to be so and we can't expect a developer to switch a game engine just for us :)
Edit: Spelling.
Last edited by Liam Dawe on 14 August 2018 at 9:11 pm UTC
I can't really imagine that the devs where everything goes smooth just had luck.
Quoting: GuestSure, Unity3D devs might not be able to do much about code that gets added that isn't cross-platform
They just can't do anything about it. The game dev decides what tools to use, either from the Unity Asset Store or otherwise. Not everything in the Asset Store is compatible with Linux. I don't think there are even numbers on it (you can't filter the Asset Store for compatibility as far as I can see), but I imagine there are more assets that are not compatible with Linux than the other way around.
Any tool that is really simple and stable to use for multi platform development can still be used in a wrong way.
Last edited by Doc Angelo on 14 August 2018 at 11:18 pm UTC
Quoting: GuestI would hope that most everything is cross-platform since that's one of the main features of Unity3D. Why would you assume that most things aren't?
One of the other main features of Unity3D is its Asset Store. This store doesn't regulate. If one wants to upload an Asset with compiled executables or libraries that only work on Windows 3.11, nothing is hindering one from that.
Many devs said that the tools they want to use are not always compatible with every single wanted target platform, for example in the interview of multiple devs on GOL. Some (few) devs stated that they've given up on the Linux version because of that reason. If you search for the word "Linux" in the Asset Store, not much turns up. OS support is of course only needed for assets that bring compiled libraries with them, so the result number doesn't tell the whole story. If someone has numbers on this, that would be interesting.
Last edited by Doc Angelo on 15 August 2018 at 12:20 am UTC
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