Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

It's been a long time coming and the wait should hopefully be over soon, as Aspyr Media have confirmed the next Linux patch for Civilization VI is waiting for approval.

Back on July 20th, when we last spoke to Aspyr they confirmed to us that they were hoping to have it up in the next few weeks. Thankfully, it seems they're going to hit it! Only yesterday, they said this on the Steam forum:

We have a final candidate we are happy with, and we are hopeful for partner approval soon.

They also clarified in a later post, that this patch will actually include online cross-platform play for Linux, Mac and Windows! They've had a lot of problems trying to get here, as they've posted about before so I'm sure many of you will be happy to see the day finally come.

We know it's not always a simple job to get cross-platform multiplayer for Linux ports, as they're not the only ones to have trouble with it. Feral Interactive have also talked about this numerous times with their ports, so it's not something specific with Aspyr Media. I imagine it wasn't just a case of getting the code in place, but likely convincing the original developer/publisher of the Windows version to adjust things on their end too. So with that in mind, I do appreciate the effort—I just wish it happened sooner.

You can pick up a copy from: Humble Store and Steam.

Hat tip to SadL.

Article taken from GamingOnLinux.com.
9 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
16 comments

MayeulC Aug 9, 2018
I'm quite hyped for this!

Question: I read in the article comments about Steam's possible 64bit update that the game is 32bit. Could this update bring 64bit to the table as well? If it's just a matter of recompiling (and performing QA >< though that could be a beta), I'd be thrilled if Aspyr did just that!
Pikolo Aug 9, 2018
Quoting: MayeulCI'm quite hyped for this!

Question: I read in the article comments about Steam's possible 64bit update that the game is 32bit. Could this update bring 64bit to the table as well? If it's just a matter of recompiling (and performing QA >< though that could be a beta), I'd be thrilled if Aspyr did just that!

Many games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.

Also, 64-bit is not a big performance boost for games that are GPU bottlenecked. Civilisation actually is CPU bottlenecked on enemy turns, so in this instance, it could be... if Civ 6 already wasn't 64-bit.


Last edited by Pikolo on 9 August 2018 at 8:39 pm UTC
tuubi Aug 9, 2018
View PC info
  • Supporter Plus
Quoting: MayeulCQuestion: I read in the article comments about Steam's possible 64bit update that the game is 32bit.
I think that was about Civ V, not VI.
cRaZy-bisCuiT Aug 9, 2018
Hey Aspyr <3

I'd like to say I'm very grateful you guys do deliver in the end! It's a pitty cross-platform hasn't been there from the very beginning but you guys worked for it an I do honor that. You'll get a sale from me when it's confirmed from someone to work with windows players!
14 Aug 9, 2018
View PC info
  • Supporter Plus
I always ruled this game out, but now I'm interested!
Eike Aug 10, 2018
View PC info
  • Supporter Plus
Quoting: Pikolo
Quoting: MayeulCI'm quite hyped for this!

Question: I read in the article comments about Steam's possible 64bit update that the game is 32bit. Could this update bring 64bit to the table as well? If it's just a matter of recompiling (and performing QA >< though that could be a beta), I'd be thrilled if Aspyr did just that!

Unfortunately, making 32 bit software run on 64 bit can be hard work.

Quoting: MayeulCMany games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.

It won't: https://github.com/ValveSoftware/steam-for-linux/issues/179#issuecomment-267790879

Quoting: MayeulCAlso, 64-bit is not a big performance boost for games that are GPU bottlenecked. Civilisation actually is CPU bottlenecked on enemy turns, so in this instance, it could be... if Civ 6 already wasn't 64-bit.

There's no severe performance boost to be expected on CPU either.
gojul Aug 10, 2018
Quoting: tuubi
Quoting: MayeulCQuestion: I read in the article comments about Steam's possible 64bit update that the game is 32bit.
I think that was about Civ V, not VI.

Civ5 on Linux is 64 bits contrary to W-----s.
Doc Angelo Aug 10, 2018
Quoting: gojulCiv5 on Linux is 64 bits contrary to W-----s.

On my system it's 32 bit.

QuoteCiv5XP: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 3.2.32, BuildID[sha1]=51a7d1319a1a07b94db5d13b4d019d97aee9d235, stripped
x_wing Aug 10, 2018
Quoting: Eike
Quoting: MayeulCMany games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.

It won't: https://github.com/ValveSoftware/steam-for-linux/issues/179#issuecomment-267790879

The tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.
Eike Aug 10, 2018
View PC info
  • Supporter Plus
Quoting: x_wingThe tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.

"... need some basic 32-bit support from the host distribution ..." sounds different to me?
x_wing Aug 10, 2018
Quoting: Eike
Quoting: x_wingThe tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.

"... need some basic 32-bit support from the host distribution ..." sounds different to me?

So they will deploy a 64 bit binary in a 32 bit package? AFAIK you can't set 32 bits dependencies in a 64 bit deb package.
Nasra Aug 10, 2018
Quoting: x_wing
Quoting: Eike
Quoting: x_wingThe tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.

"... need some basic 32-bit support from the host distribution ..." sounds different to me?

So they will deploy a 64 bit binary in a 32 bit package? AFAIK you can't set 32 bits dependencies in a 64 bit deb package.

Maybe some other composant of the game needs 32 bit support (like music, videos...)
slaapliedje Aug 11, 2018
Found out why it's broken on my system. Apparently it depends upon libssl1.0.0 and Debian Sid is now running with libssl1.0.2 (and most things are using libssl1.1.0)

Hopefully they address this in the patch.
Eike Aug 12, 2018
View PC info
  • Supporter Plus
Quoting: slaapliedjeFound out why it's broken on my system. Apparently it depends upon libssl1.0.0 and Debian Sid is now running with libssl1.0.2 (and most things are using libssl1.1.0)

Hopefully they address this in the patch.

Does a symbolic link help?
slaapliedje Aug 12, 2018
Quoting: Eike
Quoting: slaapliedjeFound out why it's broken on my system. Apparently it depends upon libssl1.0.0 and Debian Sid is now running with libssl1.0.2 (and most things are using libssl1.1.0)

Hopefully they address this in the patch.

Does a symbolic link help?
Nope, it needed one for libssl and libcrypto. Then after that it was complainin that it needed OPENSSL1.0.0. So looks like ABI compatibility was killed.
Pikolo Aug 21, 2018
Quoting: Eike
Quoting: MayeulCAlso, 64-bit is not a big performance boost for games that are GPU bottlenecked. Civilisation actually is CPU bottlenecked on enemy turns, so in this instance, it could be... if Civ 6 already wasn't 64-bit.

There's no severe performance boost to be expected on CPU either.

This actually comes down to the implementation details. 64 bit doubles the number of registers you have and guarantees AVX2 support, so there are non-trivial gains to be made by making tight loops contain slightly more variables and vectorising calculations, but I doubt they'd do such a fundamental engine rework as a patch.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.