This looks all kinds of nuts. A point and click adventure game planned to release for Linux that's made from Renaissance-era paintings and public domain recordings of classical music.
It serves as a sequel to their previous game, Four Last Things which sadly didn't come to Linux. The developer said this about Linux support on their Kickstarter:
The Procession to Calvary will be released for PC, Mac, and Linux some time in 2019, with a mobile build likely to follow at a later date. (While Four Last Things was made using Visionaire Studio, The Procession to Calvary will be made with Unity, which means I will definitely be able to live up to the promise of Mac and Linux builds this time!)
I know they're trying to get backers, but I still think they're being a little naive here. Sure, Unity supports building for Linux, but we all know it's had a lot of issues lately. Just because your game engine supports it, doesn't make it simple. So I do hope they have researched it a little and tested it first to be as confident as they sound about it. Not trying to put a downer on it here at all, just pays to remain a little cautious.
Considering it also follows on from the events of the previous game, they're going to need a good bit of story telling for Linux (and Mac) players so we're not completely lost on what's going on.
Anyway, check out the weird trailer:
Direct Link
I must admit, it does look pretty darn amusing.
They're seeking £7.5K with £2,5K already funded and they still have a good 29 days left to go, so they should easily hit that funding goal.
Find it on Kickstarter.
Cookies to NuSuey for the tip.
https://steamcommunity.com/app/503400/discussions/0/135510194248795620/
Last edited by pb on 8 August 2018 at 1:50 pm UTC
Quoting: wvstolzingI was expecting this to be like the 'Bible Games' of old; but then it turned out to be a homage to Terry Gilliam. I'm definitely interested.Yes, definitely more than a little Python/Jabberwocky vibe about this. I'm interested. Also, clever way to get gorgeous art assets on the cheap. Who knew there were artists before Disney locked everything down in copyright?
QuoteConsidering it also follows on from the events of the previous game, they're going to need a good bit of story telling for Linux (and Mac) players so we're not completely lost on what's going on.
First of all no, they won't need any story telling because there is nothing to tell. It's a point-and-click adventure game which is very light on story. There is nothing to catch up with.
Second - and I know you have this "no tux no bux" policy Liam - even if there was a story, those who would be "completely lost on what's going on" are people who not only use Mac or Linux exclusively to the point of never-ever-ever booting into Windows, but also aware of this tiny little obscure renaissance game and are willing to pay for it despite not playing the first one. Well, I'm sure the developer can afford to disappoint all 3 of those people.
Quoting: callciferuse Mac or Linux exclusively to the point of never-ever-ever booting into WindowsYou make it sound like a strange quirk instead of a perfectly rational choice. :D
See more from me