Valve seem to be moving pretty quickly with Steam Play, as a new stable Steam Client is out which includes preliminary support for the new Steam Play Beta.
See Also: My thoughts on Steam Play and what it means for Linux gaming.
So essentially, Steam Play is the same as before as it's in Beta but it's now available to everyone on Linux. You no longer need to opt-in to the Beta version of the Steam Client to actually access it. I'm quite surprised they've done this so quickly, it's only been just over a week since it was actually announced.
On top of that, there's also touch control support in the Steam Link app. That's a pretty nice and natural addition, to have proper on-screen controls to play your games with while streaming from your PC to your mobile device. See their guide here for more info.
There's also plenty of fixes to the new Steam Chat, Steam Input, Big Picture Mode and so on.
See the full changelog here.
Last edited by x_wing on 29 August 2018 at 2:59 pm UTC
Quoting: x_wingThis was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web :(
Found that link that I like very much (good search tool), through Forbes:
https://spcr.netlify.com/
Source:
https://www.forbes.com/sites/jasonevangelho/2018/08/27/steam-for-linux-adds-1000-perfectly-playable-windows-games-in-under-a-week/#7a4a75ef55ae
Edit: Sorry @legluondunet, seems that I stumbled upon the same link, by different means. Just saw your initial post in the other thread.
Last edited by Mohandevir on 30 August 2018 at 12:40 pm UTC
Quoting: GuestFYI that document was linked in my thoughts article :)Quoting: x_wingThis was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web :(
There's a google doc that someone sent me, very extensive list too
https://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/edit#gid=1003113831
Quoting: the articleThere's also a massive document on Google Docs, with people submitting their findings on how games run. Seems like it's off to a rather good start!
Last edited by Liam Dawe on 29 August 2018 at 3:10 pm UTC
Imagine, you try a game with proton, once you close it you get a popup to rate your experience 1-5.
Then you can compile stats on steam website "this game has 83% review with proton". Or even better, in the client "this game has 27% rate with proton for users with a similar system".
That what it missed to Wine: a big enterprise that use their software to professionally improve its efficacy and development. Only a big enterprise like Valve could do that. Today developers that develop a game Steamplay compliant port can sell his game on three platform without develop three different port. It could be for them a money/time saving while touching more players. Perhaps in a near future the game could even be played on Android with Wine/Proton.
Another good news for us: same multiplayer feature for all platform. This is very promising.
Last edited by legluondunet on 29 August 2018 at 3:34 pm UTC
that means a lot of people will test a lot of games that dont run , without entering in the beta.
the ideal solution would be to either:
1)add an steamOS logo to the game
2)enable only games that were fully tested to run for those who arent on beta.
by adding it to the stable client, people have no way to tell if an game will run prior to install it and try it for then selves until the game crashes.
they may be informed that the compatibility layer isnt perfect and all, but they still dont have to tell if any Q/A was done to make sure the game run perfect, or it will have an issue in an random part of the game.
See more from me