As we speculated previously, Valve have now officially announced their new version of 'Steam Play' for Linux gaming using a modified distribution of Wine called Proton, which is available on GitHub.
What does it do? In short: it allows you to play Windows games on Linux, directly through the Steam client as if they were a Linux game.
What many people suspected turned out to be true, DXVK development was actually funded by Valve. They actually employed the DXVK developer since February 2018. On top of that, they also helped to fund: vkd3d (Direct3D 12 implementation based on Vulkan), OpenVR and Steamworks native API bridges, wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11 and more.
The amount of work that has gone into this—it's ridiculous.
Here's what they say it improves:
- Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support.
- DirectX 11 and 12 implementations are now based on Vulkan, resulting in improved game compatibility and reduced performance impact.
- Fullscreen support has been improved: fullscreen games will be seamlessly stretched to the desired display without interfering with the native monitor resolution or requiring the use of a virtual desktop.
- Improved game controller support: games will automatically recognize all controllers supported by Steam. Expect more out-of-the-box controller compatibility than even the original version of the game.
- Performance for multi-threaded games has been greatly improved compared to vanilla Wine.
It currently has a limited set of games that are supported, but even so it's quite an impressive list that they're putting out there. Which includes DOOM, FINAL FANTASY VI, Into The Breach, NieR: Automata, S.T.A.L.K.E.R.: Shadow of Chernobyl, Star Wars: Battlefront 2 and more. They will enable many more titles as progress on it all continues.
To be clear, this is available right now. To get it, you need to be in the Steam Client Beta.
There will be drawbacks, like possible performance issues and games that rely on some DRM might likely never be supported, but even so the amount of possibilities this opens up has literally split my head open with Thor's mighty hammer.
Holy shit. Please excuse the language, but honestly, I'm physically shaking right now I don't quite know how to process this.
Update #1: I spoke to Valve earlier, about how buying Windows games to play with this system counts, they said this:
Hey Liam, the normal algorithm is in effect, so if at the end of the two weeks you have more playtime on Linux, it'll be a Linux sale. Proton counts as Linux.
Quoting myself because I need to correct the Windows game count. Looking at my Windows drives, I haven't booted to it since April. I also found what I really had installed. I looked at the games I had installed and referenced them on WineHQ. It looks like the pending doom of my Windows drives comes down to just two games. Considering how little I boot to Windows, how much do I care about PUBG and DOSII? Hmm....So I guess this is how gaming on Linux will die.Whatever. If the one or two games I have installed in Windows works with this Steam Play system, then I can nuke my Windows drive a year and a half earlier than I was planning.
Should work in WINE / Steam Play:
Dark Souls II
TERA
ESO
GW 2
Dishonored
Battlefield 4
Doesn't work in WINE:
PUBG
Divinity Original Sin II (runs but can't read books)
EDIT: Unintentional smiley
Last edited by 14 on 22 August 2018 at 3:37 am UTC
I suggest to make a list in this website with the games that works flawlessly with Proton.
That's not useful outside of Steam though. Better make a list that benefits from esync for instance. There is one for dxvk already.
now they all have to use VULKAN. did anyone tested WOLFENSTEIN and compared it with windows?
I will try Proton as soon as i can.
Last edited by SystemShock on 22 August 2018 at 3:48 am UTC
Asides from that: Great! Thank you!
Edit: Especially thank you for Dawn of War - Dark Crusade and Soulstorm!
Last edited by logge on 22 August 2018 at 4:03 am UTC
I decided to go with Age of Empires II for my first test - somehow it seemed fitting to run a Microsoft game first :)
Hopefully Valve forks WINE so that it can better be targeted as a linux solution in a way that the WINE developers were never willing to do. The WINE devs have long refused to implement OS specific ways to improve compatibility and performance as they want to reduce platform specific code. This sometimes results in them duplicating effort to make their own wine specific code that doesn't always work out so great.
Admirable goal and a good idea for software which is meant to be used by both Linux and Mac but Valve is only targeting Linux and there are probably some low hanging fruit that could be plucked by eschewing those convictions.
Last edited by Madeanaccounttocomment on 22 August 2018 at 4:05 am UTC
Hope more devs will jump into Vulkan bandwagon now, even if they dont want to support Linux by default.
Linux gaming will grown now more. People who couldn't make the switch because this or that didnt work on linux can now look again.
Amazing!
This is amazeballs. It pretty much confirms a few conspiracy theories we all had, and its nice to finally hear some news from Valve.
Conspiracies? Nah, speculation.
They can also see how many people are playing thru Proton, and if the numbers increase it may make them think twice about doing Linux natives.
This definitely drops a new market right in developers laps. Developers spending time reading posts from Linux users, observing SteamPlay stats about Linux, getting feedback and bug reports about Linux and spending time Thinking about Linux is a BIG WIN / WIN for Linux.
Suddenly, a seemingly invisible platform used in Billions of devices has entered the thoughts of developers on a regular basis and they are forced to interact with and acknowledge us.
That is the first step to a native port.
It begins. Linux world domination. Next stop, Steam OS based console...
I think both blind optimism and blind pessimism are both dangerous and our CHOO CHOO all aboard the Hype-Train is at a high with this announcement.
Although I do think it is likely at some point they relaunch the Steam OS Console, my estimate is around the time PlayStation 5 launches. They definitely have been getting things in shape. (AMD MESA HDMI Audio, FreeSync is being reformed in the current Kernel, graphics driver version buffs, etc...)
To all those who have concerns about linux native games, keep in mind that the vast majority of games never come to Linux anyway. If they are playable in some automagical way with acceptable performance, that will still remove a huge roadblock that prevents a lot of people from installing Linux. It only gets better from there.
I think also overlooked is that just because Linux Gamers "can" buy and install windows games over Proton -- it doesn't automatically mean they WILL.
A lot of Linux Gamers will still see that as "high-risk". Some will not compromise. Some will compromise on a handful of titles. Others will go ham and buy tons of Windows games to play on Linux.
There isn't any "one" effect it will have on people.
The thing you need to understand is that we need to reach "critical mass" on the Linux desktop. We need a valid percentage of users so more proprietary companies can take us seriously and provide native ports, like Adobe for example, and proper hardware drivers for niche hardware. Once that happens, even more people will install Linux and it will snowball from there.
Linux native will always have the benefit of better performance + less bugs. So developers will still prefer this choice if they can, especially if Linux gets more marketshare.
Two points I'd like to make.
1. Buffing our numbers is CRITICAL to our survival, growth and evolution as a community. We really can't afford to be idealistic and expect 100% open source games. It's a fucking game, not a pacemaker or router -- industries where it matters.
2. Windows may at some point retire win32 to push their lock-down and crowning king Windows Store. In this instance, existing content will work on SteamOS should Microsoft pull the plug on non Windows Store software.
3. This is good for the Wine SNOWBALL effect. The more shit that works in wine -- the even more shit that works in wine.
eg: DXVK 9 - 12 upgrades meant for gaming improve Photoshop rendering on Linux,
This is what is also known in competative MOBA as a DEATHBALL, exponential improvements if you will.
Edit: Again in other words I wanted to reiterate that just because a game runs on Linux doesn't mean it has my or everyone's favor. I will compromise some (suchas buying the whole Final Fantasy series), but there are still many situations I am unwilling to run into bugs, so I will put my dollars to Linux FIRST publishers and content first.) I am certain I am not the only one who matches my alignment.
However for noobs, converts, and everyone else, it's a dream come true.
Last edited by ElectricPrism on 22 August 2018 at 4:12 am UTC
ARE YOU FUCKING KIDDING MEEE???!!!!
DAMN, THAT'S THE BEST LINUX GAMING NEWS IN MONTHS...
A small gripe... it is (so far) not configurable. So when Dark Souls doesn't play the movies, I can't apply the fix I know from experience.
But my guess is with all the resources they've put into making DX11 and DX12 work, they're much more concerned with newer games going forward, which is a good thing.
I wonder if this will be on Mac too via MoltenVK, if so IIRC that's like 7% of Steam may have access to new games never before available -- that could make a lot of money for publishers and money for valve.
Edit: Again in other words I wanted to reiterate that just because a game runs on Linux doesn't mean it has my or everyone's favor. I will compromise some (suchas buying the whole Final Fantasy series), but there are still many situations I am unwilling to run into bugs, so I will put my dollars to Linux FIRST publishers and content first.) I am certain I am not the only one who matches my alignment.
However for noobs, converts, and everyone else, it's a dream come true.
Proton builds on MacOS (and uses MoltenVK)... I haven't finished the build myself though since I'm running Mojave and need to compile a lot of deps from scratch. The git for Proton shows a bit of Mac interest also, so hopefully proper support will come soon.
I know what you think about this.
I just wanna know what Feral thinks about this.
Proton builds on MacOS (and uses MoltenVK)... I haven't finished the build myself though since I'm running Mojave and need to compile a lot of deps from scratch. The git for Proton shows a bit of Mac interest also, so hopefully proper support will come soon.
Speaking of Wine on MacOS. Do you know why WineHQ builds have not enabled Vulkan in the official packages? Some users on inXile forum needed help with that for The Bard's Tale I remaster. Since I'm not using MacOS, I was able to give only general guidelines on Wine usage.
Last edited by Shmerl on 22 August 2018 at 4:23 am UTC
I just wanna know what Feral thinks about this.
Competition is good. Let Feral work on DRM-free games and support upstream FOSS projects.
See more from me