Writing an update on what's happening with Ashes of the Singularity: Escalation [Steam], the Stardock CEO mentioned Linux support again in a recent post on Steam.
Here's what they said:
We also have a base engine app now in Linux (not Ashes itself but one step at a time).
Now, someone might argue why support Linux? Here's a reason you can share: You really can't port your engine to consoles without going to Linux first. It's really that simple. No Linux port, no console versions because you need a "clean slate" version of it.
I don't have any ETA on the latter part.
We may still be in for quite a wait on this, especially since they're still not giving an ETA. This is after they put out a call for people interested in a Linux version to post in this Steam thread, which was opened in May last year.
We don't have many strategy games like this, so it would be good to finally have it on Linux. The closest things we have right now are Planetary Annihilation and games like Zero-K on the Spring RTS game engine. That's not exactly much of a choice!
Hat tip to voyager.
Quoting: dvdWasn't this a Spring mod? I doubt the dev actually cares about supporting linux, if he used a base game that was cross platform and came out with a mod that is MSW only.
I am not sure what's what you call a "spring mod", but this is a full game by stardock, with their own in-house engine. They were involved early on in the Mantle Cabal as well.
If referring to the "Escalation" part, that was an extension at some point, but was merged back with AoTS at some point, to avoid splitting the small playerbase further, kind of what happened with Planetary Anihilation: Titans (or not, I'm notsure, I can't find it on the Steam store anymore :/)
At least with amd anyway.
on stock default without flagging vulkan so running in dx 11 it crashes while loading.
With vulkan flagged, it just says your vulkan drivers are out of date and you need to update them and would you like to revert back to safemode.
QuoteNow, someone might argue why support Linux? Here's a reason you can share: You really can't port your engine to consoles without going to Linux first. It's really that simple. No Linux port, no console versions because you need a "clean slate" version of it.Which begs the question, Why not just start with a "clean slate" instead of making a Windows version and then having to "clean it up" before you can port to other systems?
Quoting: Doc AngeloI'm not sure what "Ashes of the Benchmark" means.
It's pretty commonly accepted among Windows/PCMR types that no one actually plays this game for the gameplay. It has a VERY robust built in benchmark tool, so EVERYONE buys the game just to run the benchmark, similar to how everyone runs Firestrike.
However, since it's built first as a game, any claims against synthetic benchmarks where someone wants to dismiss the scores and say "oh a real game isnt like that, reals games don't do XYZ" are less valid.
But honestly, I'm not sure how much this benchmark is able to say about a configuration and tuning. From my memory, it was very badly optimized and looked quite shoddy for its performance. Anyway, I love me some benchmark from time to time. Gonna check that out.
Quoting: MayeulCQuoting: dvdWasn't this a Spring mod? I doubt the dev actually cares about supporting linux, if he used a base game that was cross platform and came out with a mod that is MSW only.
I am not sure what's what you call a "spring mod", but this is a full game by stardock, with their own in-house engine. They were involved early on in the Mantle Cabal as well.
If referring to the "Escalation" part, that was an extension at some point, but was merged back with AoTS at some point, to avoid splitting the small playerbase further, kind of what happened with Planetary Anihilation: Titans (or not, I'm notsure, I can't find it on the Steam store anymore :/)
For some reason I thought this game was the one based on the RTS engine Spring.
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