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One for those of you who enjoy your Doom mods, as Doom Slayer Chronicles [ModDB] just released giving you a chance to slay some demons wave after wave.

Here's how the creator describes it:

Doom Slayer Chronicles is the most beautiful and technologically advanced mappack for Doom2 singleplayer. Doom Slayer Chronicles (DSC) compatible with all known gameplay mods for Doom2. The DSC takes advantage of the newest features of gzdoom, such as hardware shaders, full-screen post-processing, PBR textures (normals and specular maps, also often called "bump mapping"), high-resolution textures, and of course dynamic lighting.

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I've tested it out for a bit using Freedoom and it does seem to work quite well. It requires GZDoom 3.5 at least to run, otherwise it will throw an error at you and quit.

To run it, I simply used this command:

gzdoom -iwad '/path/to/freedoom2.wad' -file '/path/to/DSC-1.0.pk3' '/path/to/DSCmaterialPack.pk3'

They definitely need to work on the description of the actual gameplay a bit more. From what I can tell, it gives you two different episodes to go through, each giving you various waves of enemies. It also has a ranking system, based on how many you manage to kill although it's not clear what that does either. It's actually pretty darn intense with the variety of enemies as well as the audio, certainly got my heart pumping a bit! I certainly like the idea of it, so I do hope the keep improving this one.

Trying it out together with more mods, could probably make this very interesting indeed since one of its aims is to be compatible with others.

Thanks for the tip Jolltz.

Article taken from GamingOnLinux.com.
Tags: FPS, Mod
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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ProfessorKaos64 Sep 6, 2018
Definitely pushing out a SteamOS package for this by end of week for SteamOS-Tools. Shouldn't be much different than how I got Brutal Dook into a package. Just some presets in files.
razing32 Sep 6, 2018
Amazing what they can do with these "mods"
They are pretty much stand alone games at this point.
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