DXVK [GitHub] 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.
Reminder: DXVK is a project that allows you to get Vulkan-based D3D11 and D3D10 for playing Windows games on Linux using Wine. It's part of Valve's Steam Play. If you missed it, we had an interview with the developer recently.
As for specific games, it fixes issues with Assassin's Creed Syndicate and Origins, Batman Arkham Knight, Dragon Quest XI and an issue that affected both Tomb Raider (2013) and Shadow of the Tomb Raider. What's interesting, is that they've had to spoof users having a specific GPU vendor for some titles, otherwise they don't work. Batman: Arkham Knight, for example is being set as being on an AMD GPU, which fixes a crash in the "Detective Mode" if you have an NVIDIA GPU.
For the config options, you now have access to:
- "d3d11.maxTessFactor" to limit the maximum tessellation factor
- "d3d11.samplerAnisotropy" to enforce or disable anisotropic filtering
- "dxgi.numBackBuffers" to override the number of swap chain back buffers
- "dxgi.syncInterval" to enforce or disable Vsync
On top of that, the developer said this about the release:
Additionally, the number of swap chain back buffers requested by the game is now honored by default, i.e. games that request a triple-buffered swap chain without VSync will now use a triple-buffered Vulkans swap chain.
More info on those and more on their Wiki.
Quoting: BOYSSSSSWell, the performance drop due to the recording should affect both systems, not just Linux.Quoting: kokoko3k...at 2:47 of the benchmark YOU linked, i'm reading the following:You're forgetting the performance drop from recording, also counting the min fps can give you the wrong impression. I can get 10 fps because of shader caching at the beginning of a benchmark and then have 70fps for the rest.
min: 62.75% (37.25% drop)
max: 83.46% (16.54% drop)
avg: 78.87% (21.13% drop)
So, instead of 25% to 35% lower, is 16.5% to 37% lower?
I don't know what is your way of reading... well, numbers.
I read:
The higher the native framerate, the lower the performance drop, not very useful.
...and when the windows framerate is at his lower value, the linux framerate gap is at his maximum value, URRAH!
Also, DXVK has an on disk cache, and it is very unlikely that the benchmark has been done for the first time and recorded it, so the shader cache should be already warmed up.
Quoting: kokoko3kWell, the performance drop due to the recording should affect both systems, not just Linux.He didn't record windows, he just said it's 86% of what windows gets.
Also, DXVK has an on disk cache, and it is very unlikely that the benchmark has been done for the first time and recorded it, so the shader cache should be already warmed up.
About shader cache, my point still stands. If fps dips for a second for some reason on a 2 hour gameplay that wouldn't matter to me.
Quoting: BOYSSSSS!?Quoting: kokoko3kWell, the performance drop due to the recording should affect both systems, not just Linux.He didn't record windows, he just said it's 86% of what windows gets.
Also, DXVK has an on disk cache, and it is very unlikely that the benchmark has been done for the first time and recorded it, so the shader cache should be already warmed up.
About shader cache, my point still stands. If fps dips for a second for some reason on a 2 hour gameplay that wouldn't matter to me.
"They", all did:
https://www.youtube.com/watch?v=qubt4vrrh_E
https://www.youtube.com/watch?v=TYmSoEhJL18
https://www.youtube.com/watch?v=0rFZh85TTmI
What are yyou referring to?
"If fps dips for a second", it does not matter to me too, the point is that is very unlikely one makes a benchmark and record it with a cold shader cache, so the minimum fps is NOT due to that, unfortunately.
Quoting: kokoko3k!?I was referring to the video of YoRHa-2B's comment you were responding to https://youtu.be/5Kd7hAshw-4
"They", all did:
https://www.youtube.com/watch?v=qubt4vrrh_E
https://www.youtube.com/watch?v=TYmSoEhJL18
https://www.youtube.com/watch?v=0rFZh85TTmI
What are yyou referring to?
Quoting: kokoko3k"If fps dips for a second", it does not matter to me too, the point is that is very unlikely one makes a benchmark and record it with a cold shader cache, so the minimum fps is NOT due to that, unfortunately.Maybe no, but it is due to recording performance drop. Like I said "You're forgetting the performance drop from recording, also counting the min fps can give you the wrong impression." and "He didn't record windows, he just said it's 86% of what windows gets."
Last edited by BOYSSSSS on 17 September 2018 at 1:31 pm UTC
"Just ran some tests with the settings shown in this video:
- Windows DX11: 49 FPS
- Windows DX12: 55 FPS
- Linux DXVK: 42 FPS (without recording)"
And this is at Ultra preset. It's good enough IMO.
Maybe on nvidia (mine card, and the one used in the videos i linked above) the gap is a bit higher.
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