For those thinking about or already creating games, you might want to take a look over at Humble with their game development book bundle.
The Humble Book Bundle: Game Development covers a decent range of topics which some of our readers might find really helpful including:
- Beginning C++ Game Programming
- Practical Game AI Programming
- Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering
- Mastering Unreal Engine 4.x Game Development
- Vulkan Cookbook
- Godot Engine Game Development Projects
There's plenty more too, head over to the The Humble Book Bundle: Game Development to take a look.
Some you may have missed, popular articles from the last month:
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Perfect! I've been browsing youtube for Blender tutorials on character modeling/animation lately. I may just pick this bundle up for another one of those. Also... the Godot Projects book is for Godot 3.0 :)
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Please do note that Packt books apparently very often lack in quality. Reading bundle reviews of their bundles always has someone criticising this.
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Please do note that Packt books apparently very often lack in quality.
Skimming through "Beginning C++ Game Programming"... Yeah, it's bad. :(
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I haven't looked at all of them, and not in-depth either, just skimmed through some, so I can't give a 100% fair answer to that.
In general, most of these books read more like tutorials by people who are just figuring it out for themselves as they go along. If you can work with that, and/or if you only need to pull a few tricks out of them, they can be useful.
But they won't give you a rigorous understanding of the subjects. If you only use them to learn, you will leave with half-truths and myths, with "okay, this works, but I don't know why or how". They might get you to where you might want to go, in a pragmatic and round-about way, though.
So for me, personally, it probably was not a good investment, except for when I'm out of other material to wince at.
Also, the Vulkan Cookbook is okay. I actually have the printed version here. It's useful as an annotated reference of sorts, more focussed on getting specific things to work instead of fully explaining the underlying concepts.
In general, most of these books read more like tutorials by people who are just figuring it out for themselves as they go along. If you can work with that, and/or if you only need to pull a few tricks out of them, they can be useful.
But they won't give you a rigorous understanding of the subjects. If you only use them to learn, you will leave with half-truths and myths, with "okay, this works, but I don't know why or how". They might get you to where you might want to go, in a pragmatic and round-about way, though.
So for me, personally, it probably was not a good investment, except for when I'm out of other material to wince at.
Also, the Vulkan Cookbook is okay. I actually have the printed version here. It's useful as an annotated reference of sorts, more focussed on getting specific things to work instead of fully explaining the underlying concepts.
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Interesting find.
I keep telling myself I'll make a small game.
Someday ... :S:
I keep telling myself I'll make a small game.
Someday ... :S:
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The best way to describe the quality of Packt books is inconsistent. Really most books that try to teach Programming through some game engine seem unfocused and superficial, since they're really trying to teach 2 in 1(The engine and the language)
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Please do note that Packt books apparently very often lack in quality.
Thanks for the heads up. I decided to do some more investigating on the individual who wrote created the Blender character tutorial. They had a youtube account up with a small number of tutorials for Blender. Those tutorials did not have screencast keys enabled, and half the tutorial work depended on usage of textures from a pay-for-licenses website.
I ultimately decided not to purchase this bundle.
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Please do note that Packt books apparently very often lack in quality. Reading bundle reviews of their bundles always has someone criticising this.Can confirm. However, Vulkan Cookbook was praised quite a lot by fine graphics programmers over on Twitter (or was it "Learning Vulkan" which is also Packt-published? I think not).
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I bought the bundle. Started with "Beginning C++ Game Programming". The first program in Chapter 1 did not work. Would not even compile. Had a couple other big problems in chapter 1. I have a lot of Visual Studio experience. So I could power through the issues. I would not want anyone else to have to suffer. Not recommending this book at least.
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