The crowdfunded single-player, party-based role-playing game The Bard's Tale IV: Barrows Deep from inXile Entertainment is due out soon, so they've given an update on what their plans are.
Writing in a Kickstarter update today, they said this:
The game ended up with 350 speaking parts, over 30 distinct locations, and over 100 pieces of music. The Windows version is still on schedule for the 18th and then all hands are on deck to get the Mac and Linux versions out as fast as we can. We are hitting ALL our stretch goals, and have incorporated a tremendous amount of feedback from the beta test. The only slightly bad news is that we will be late on a few items, but they are most assuredly coming in the following weeks after release.
Hopefully this means that if it doesn't make it on the 18th of September, then it will arrive very shortly after. It's good to see them talk about it openly though!
In the same update, they also talked about how long the game is going to be. Originally, they aimed for around 25 hours but after testing and getting feedback it seems to be closer to 35 hours! On top of that, all their backers will be getting the digital version of their Strategy Guide for free.
They also shared some more footage last month with the combat:
Direct Link
As someone who hasn't followed it closely at all, to the point that I wasn't even fully aware of what type of game it actually was, I'm now pretty excited about the combat. The graphics and animations look really great too!
Two days ago they shared another preview video, this time focusing on the Personalities to be found:
Direct Link
For the release, it will be on Humble Store, GOG page and Steam. If there is a delay, you can count on us to keep checking up on it.
Quoting: Mountain ManI'm too cynical to believe there'll be a Linux version until I see the "Buy" button on Steam. How many times have we heard, "We'll get to the Linux version right after the Windows release!" followed by "We'll get to the Linux version right after we spend the next couple of months releasing critical patches for the Windows version!" followed by "We'll consider looking into the Linux release just as soon as we're done with this DLC for Windows!" followed by "The Linux version is being delayed because we've hit some technical snags!" and then finally, 18-months later, "We're suspending development of the Linux version due to lack of interest. But thanks to everybody who donated to our crowd funding campaigns! Our Windows customers are thrilled with their game!"
As a backer, I sincerely hope that will not be the case. I only put my faith in it as they seemed to have a decent record of porting... However, I'll admit, I've been a bit letdown each time they announce an alpha/beta to their backers and they are not considering other OS'es, so obviously not doing simultaneous cross-platform development..
Quoting: ShmerlMeanwhile I'm playing Bard's Tale I remaster in Wine+dxvk (got it as a backer reward). Hopefully Linux version will come out after the whole remastered trilogy will be finished.The Bard's Tale remastered is not being done by inXile, and is not a direct code upgrade, they basically had to rewrite the whole thing.
Really hoping for the native port as well, but it does seem to work with Proton.
Quoting: slaapliedjeI backed Bard's Tale IV already, but threw it on my wishlist, if theyre' going to start adding stuff to it, that's just awesome! I posted in another thread that Brian Fargo had marked 5 boxes of the collector's edition that he signed with an X and the lucky people who get those will get all inXile's games for life. I'll have to say he's a pretty awesome guy. If you look at his history of games, there's some seriously huge hits that came from him (like Wasteland/Fallout).
Yeah. Funny how we were talking about this just a few days ago on another thread.
Quoting: slaapliedjeThe Bard's Tale remastered is not being done by inXile, and is not a direct code upgrade, they basically had to rewrite the whole thing.
Really hoping for the native port as well, but it does seem to work with Proton.
It was started by Olde Sküül and then picked up by Krome. inXile were helping. But yes, it's a full rewrite in Unity. They should enable OpenGL renderer in version 1.09 and on (didn't reach GOG yet), so it might be possible to make a native version manually using matching Unity player.
Last edited by Shmerl on 2 September 2018 at 10:06 pm UTC
Quoting: ShmerlIt's live on steam already. I just did the platform selection in the survey and just received the key. I received the email the 15. of august, just forgot about it. I guess this is a good time to enable proton for all titles.Quoting: slaapliedjeThe Bard's Tale remastered is not being done by inXile, and is not a direct code upgrade, they basically had to rewrite the whole thing.
Really hoping for the native port as well, but it does seem to work with Proton.
It was started by Olde Sküül and then picked up by Krome. inXile were helping. But yes, it's a full rewrite in Unity. They should enable OpenGL renderer in version 1.09 and on (didn't reach GOG yet), so it might be possible to make a native version manually using matching Unity player.
Last edited by Ketil on 3 September 2018 at 5:28 am UTC
Looking forward to getting bard's tale 4 as well.
Quoting: KetilBy default the proton way of launching the bard's tale trilogy(remastered) with -force-glcore argument minimizes inside a big wine window when I moved my mouse out of the window, which I had trouble restoring again without killing the game.
You need to enable Wine's virtual desktop to work around it. It happens both with dxvk and with wined3d.
Quoting: KetilIt is clear that it is a remastered old game, rather than a new one, but it is still quite pretty for what it is.
I've never played the originals, but I like the remaster.
Last edited by Shmerl on 3 September 2018 at 6:27 am UTC
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