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More glorious news for emulation today with the latest RPCS3 [Official Site] (a PlayStation 3 emulator) giving an update on their progress and it's damn fine too.

Firstly, they've announced that they've now hit over one thousand playable titles which is a pretty fun milestone for the project. When you look back to January this year, they only had around 700 titles playable so their progress there really is good.

They've managed to bring in a very important update to their "SPU LLVM recompiler" as well, although I will spare you the full technical details for our post the overall outcome is that many physics, sound and graphics glitches have been fixed with this.

They also showed off some of the improvements that have been done in this video:

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Obviously performance still has some ways to go, but the improvements overall are pretty clear there. After all, getting things rendering properly is their first task, then performance comes after.

Another nice touch, is the addition of "mouse to controller button binding" for people to enjoy games on PC with a mouse like any other PC game. They do mention it won't be without fault, since PS3 games simply weren't designed for a mouse. They will also allow you to tweak the settings to your liking.

See their full report here.

Article taken from GamingOnLinux.com.
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Solitary Sep 22, 2018
Quoting: jarhead_hMeanwhile, I guess Nintendo doesn't like easy money because yes I really would like to pay Zelda:Link to the Past in 4K. Or Starfox64. Or Mario3. Or Contra. And I would love to pay to provide me with that ease of use.

Nintendo loves money more than anything. That's why they don't want to provide. Selling their games to PC would mean they lose control of it. Sega already lost the console battle, but Nintendo is still going and knows well that controlling the hardware and software means controlling it all. So they can resell the same games again and again.
razing32 Sep 23, 2018
Quoting: jarhead_h
Quoting: HadBabitsGood stuff :) You can't stop piracy, but you can preserve history for future generations; and not just the titles the publishers deem 'worthy' of a $60 remaster.

I don't know about preserving history so much as just preserving the ability to play the game at all. If you look at the internet archive, there are all kinds of DOS programs - not just games - that don't run and can't be updated because there is no source code archived to update. The first MDK is a great example. Shiny saved the source for MDK2, so in recent years there was a remaster. The first game would have to be remade from the ground up, so the best that you're ever going to do is DOSBox.

Red Dead Redemption will never be ported to any PC platform because it's a complete mess of duct taped together game engine builds literally cobbled together two different versions of GTA. Porting it over to anything else would first require porting it to a new engine. Well, what happens when the last PS3 quits working? If you love cowboy shooters, you just lost one of the best.

One of the trends that Half Life spawned back in the very late 1990's was to include both good mod tools and then a SDK.Because Warren Spector put Deus Ex out with an SDK there is currently the ability to play the game in DirectX10 because a computer science student coded up the renderer for it just a few years ago, and it works with all the other Unreal engine games from that period that also shipped with an SDK. Yes, it would have been nce if he had just gone OpenGL, but the point is that the game can actually get updated to run on new systems just because of that SDK. Freespace, DOOM3, and a few others have had their engine source codes GPLed, and frankly I think that should be made mandatory under consumer protection law. After ten years you either update the game to current standards or you gpl the source so that the fans can do it for you.

Plus there's also something else at work here. I paid $2000 for a computer, I DON'T WANT TO PAY MORE FOR AN INFERIOR COMPUTER THAT REALLY ONLY SERVES AS A DRM BOX. Bring your game where I live and I will happily buy it from you as my Steam library can attest to. SEGA has their Genesis collection up on Steam. Guess what, nobody pirates Genesis games anymore, which makes me surprised that they haven't put up all the Dreamcast titles, too. Maybe even their arcade games. Meanwhile, I guess Nintendo doesn't like easy money because yes I really would like to pay Zelda:Link to the Past in 4K. Or Starfox64. Or Mario3. Or Contra. And I would love to pay to provide me with that ease of use.

Wasn't Nintendo caught selling roms at one point ?
Someone bought a Super Mario game from them on one of their virtual consoles and took apart the file and found that some specific file signature did not match the official one.

https://www.eurogamer.net/articles/2017-01-18-did-nintendo-download-a-mario-rom-and-sell-it-back-to-us
baccilus Sep 23, 2018
Quoting: ElectricPrismIn the same way that it's said that Microsoft and Adobe would prefer people to pirate their products (non business users) instead of going with a competitor, there is future financial benefit created by people who use those products even if obtained illegally.

This comment is from a Scientific Economic, Social Behavioral & Market perspectives, not the legal or moral.
I can attest to that. I live in India and I have never ever met anyone who has bought a Microsoft or Adobe license. Microsoft windows license often come with laptops now but no one actively buys them. The same with Adobe licenses.
jarhead_h Sep 23, 2018
Quoting: baccilus
Quoting: ElectricPrismIn the same way that it's said that Microsoft and Adobe would prefer people to pirate their products (non business users) instead of going with a competitor, there is future financial benefit created by people who use those products even if obtained illegally.

This comment is from a Scientific Economic, Social Behavioral & Market perspectives, not the legal or moral.
I can attest to that. I live in India and I have never ever met anyone who has bought a Microsoft or Adobe license. Microsoft windows license often come with laptops now but no one actively buys them. The same with Adobe licenses.

I'm VERY American and I haven't paid for a copy of Windows since 1996. Other than a four month free trial of Vista, Iused pirated copies the whole time. It's actually one of the things that has slowed the grow of Linux - Linux costs no money to download and use. Pirated Windows costs no money to download and use, and everything runs natively on it. This is why Microsoft really never brutally cracked down on Windows piracy. As long as you were in their ecosystem you were still counted in their marketshare and the control that translated to was worth way more than a one time payment from random users.

Microsoft is driving the success of Linux. Hell, Adobe is driving the success of GIMP, just like Maya's(and 3D StudioMax) outrageous fees are driving the development of Blender.
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