Ever feel like helping a robot vacuum cleaner solve moral dilemmas in its journey of self-awareness? You’ll be able to do just that in Rumu thanks to its “2.0” update that introduces Linux support.
Direct Link
Rumu [Official Site] has you take control of a small autonomous vacuum cleaner unit in a smart home full of integrated gadgets and that has its own AI. Gameplay consists of point and click puzzles that reveal more about the home’s occupants and the things that they’d rather keep secret. This narrative-focused experience also allows you to befriend (and hack into because that’s what friends do, right?) other appliances in the home and learn more about them.
The large update today added Linux/SteamOS support but also brought with it a bunch of other changes. Here are a few highlights:
- Added more Smart Device Interactions
- Full Game Controller Support
- Rumu can now spin when Sabrina is talking when she has restricted your movement (unless it’s a sensitive moment)
- New Anti-Aliasing techniques (MSAA, TAA, CTAA, SMAA). By default all the aliasing mess should now be cleaned up
- New Light Shaft system for Volumetrics
- Adjusted timing of Sabrina Dialogue for more emotional dramatic effect
It sounds like the relationship with the AI, Sabrina, is the focal point of the narrative. As someone who is interested in the question of what exactly is sentience and sapience, the story has piqued my interest. Cleaning up after people can tell you a lot about them and their personalities, so it’s definitely an interesting premise that the developers chose.
You can get a copy of Rumu on Steam.
Very appealing price, a quick glance at the reviews some people say it's very short and no replay value, but some games don't need infinite replay value and an 80 hour long experience.
Ugh, I so agree. Buzzword "Replay value" usually consists of unlocking a new difficulty and gated content. Unless there's a story one was particularly taken with, I can't really see the appeal of "replay value". Assassins Creed is likely the modern gaming industry's definition of replay value. And the 80 hour playtime boils down to lots of busywork and "open world" chores. /sigh
The only games I've ever played more than the initial playthrough was Zelda Ocarina of Time, Majoras Mask, and the Mass Effect trilogy (story, story, story, and semi-linear gameplay <3).
Looks like an interesting game, and at a very fair price. High probability to be added to my library :)
Unless there's a story one was particularly taken with, I can't really see the appeal of "replay value". Assassins Creed is likely the modern gaming industry's definition of replay value. And the 80 hour playtime boils down to lots of busywork and "open world" chores. /sighHey, I happen to love exploration and open-world "busywork", as long as there's some reward for it in the form of story content, no matter how tiny the snippets. I haven't played AC, but side quests and collectibles make similar games (I assume) like Mad Max and Tomb Raider infinitely better in my opinion. But that's not replay value in the literal sense, at least not for me; I almost never actually replay these games. I just do everything I can in a single playthrough, explore every bit of the game world and never touch the game again until maybe years later when I've forgotten most of it.
Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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