INSOMNIA: The Ark, the massively promising non-linear RPG from Mono Studio is going to release on September 27th, sadly without Linux support.
It's another game that was funded on Kickstarter back in 2014, giving them just short of $100K. They said back in 2015 they were going for a simultaneous release, they said so again in March this year but sadly that's not the case now.
The Linux version wasn't actually mentioned in their release announcement, leading to questions from Linux gamers. When asked about it, they simply said "We will work on Linux version after the initial release.".
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I have to admit, it's quite dissapointing to now be told they will work on it after the Windows release. I do hope they don't let us down, as we've been left waiting so many times before.
Set aboard an abandoned space metropolis, INSOMNIA: The Ark will offer up 12 possible endings, a flexible perk system with craftable items and plenty of loot. It does look really good, so hopefully the release goes well enough to give them the time they want to push out the Linux build.
Saying that, there are Developers who *can* manage simultaneous release. (It is pretty rare though.)
It's pretty disheartening. And it cuts both ways - if they announce Linux support late enough, I'm much, MUCH more like to just stick it on a wishlist for a future sale than I am to pay full price. There are no winners from these delays, sadly.
But all that said, I agree with g000h. We're a niche platform, and I get it. Of course, in this case... they announced, more than once, that we'd be a same day release, so... meh. Fingers crossed it's day and not weeks. Or months.
THAT'S the problem here, and I don't like it one bit.
And now comes the letdown.
Hope it does not get delayed too long.
And like Scaine said , most of us will forget about it by then and just buy it on sale as an afterthought.
The closed beta version works perfectly with Steam Play. So no real problem for me.
That is a problem for me.
People are simply missing point of SteamPlay:
1-) It integrated for bringing huge backlog of people on Linux.
2-) There are some games that needs a much more bigger user base to be porting: AAA games.
Actually , that is meant for bringing people into Linux for little bit closer.
When a game like this ( have possibility for Linux ) got delayed or canceled i would never buy it.
The closed beta version works perfectly with Steam Play. So no real problem for me.
That is a problem for me.
People are simply missing point of SteamPlay:
1-) It integrated for bringing huge backlog of people on Linux.
2-) There are some games that needs a much more bigger user base to be porting: AAA games.
Actually , that is meant for bringing people into Linux for little bit closer.
When a game like this ( have possibility for Linux ) got delayed or canceled i would never buy it.
I wrote "for me" quite intentionally, because I can imagine that it's not easy for a small developer to deliver everything at once. I trust them to deliver a native version as promised, and I don't care what deeper meaning Steam Play might have to some people or even Valve. For me personally it's great, to be able to play the game, and to be known as Linux user while I do, even before the native version is there.
I can also understand, that there are Linux users, who only support native Versions. Completely ok with me. Those people are probably best off to only purchase existing native Linux games, like it's been said here so many times.
(fuck)
Better that and they polish the game instead of releasing it bugged, but I hope they don't abdon it due the difficulties, as other studios already did.
Release date: Q4 2015 on PC. Mac and Linux to be determined.thats a small delay i must say :-) i guess they had much bigger problems than to decide which platforms will indeed be supported.
reading the kickstarter page they said initially the release take place in q4 2015?
Release date: Q4 2015 on PC. Mac and Linux to be determined.thats a small delay i must say :-) i guess they had much bigger problems than to decide which platforms will indeed be supported.
Linux support was promised at the KS campaign, otherwise I wouldn't have backed the game, BUT I guess when you develop a game on a big (changing) multi platform engine, target platforms are one of the last things in the pipeline. You have to have a game to be able to port it.
So every delay hits the porting targets most, sometimes even bug fixing for the main (already released) platform version.
Ok people, we do remember what we have promised quite well. We hoped we will be able to launch all versions simultaneously, however due to the feedback we have received during the closed beta we realised we need to focus on improving core mechanics of the game. Combining both things would be a disaster. We don't see Steam Play as a way to skip native Linux version, just as a temporary solution.
Thanks for the confirmation! I'll gladly use the temporary solution until the native version arrives. :)
Ok people, we do remember what we have promised quite well. We hoped we will be able to launch all versions simultaneously, however due to the feedback we have received during the closed beta we realised we need to focus on improving core mechanics of the game. Combining both things would be a disaster. We don't see Steam Play as a way to skip native Linux version, just as a temporary solution.
FYI , your Insomnia's website have a problem. Chrome says it is unsafe.
Thank you for understanding! Also excuse me for not being available here earlier to talk to everyone. It's hard to keep an eye on the whole internet :D
Really? :) Thanks for beeing here now!
Did you see the new GOL article btw.?
https://www.gamingonlinux.com/articles/even-though-insomnia-the-ark-is-delayed-for-linux-the-developer-sounds-committed-to-a-linux-version.12535
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