Rise to Ruins, a village builder that mixes in some god sim fun just went through a bit of an evolution with the latest patch, which really is absolutely massive. In terms of file-size the patch was relatively small, but good things come in small packages!
The "World Update" released a few days ago adds in many new game mechanics and tweaks some older mechanics in big ways. For starters, it has introduced a god perk system. Every 5 days that you spend in a region, you will be given a reward chest with a random perk. You open them by obtaining "god experience" which you earn through normal play. These perks are persistent unlocks across your profile too!
There's also goals to work towards, unlocking a goal will reward you with god experience and completing the goal will unlock a perk as well. In addition, you can now actually finish the game by surviving one year in every single region.
If that's not enough for you, there's a new migration system which allows you to send people from one village to another. You now only get free villagers and resources on your first region, making expansion more interesting and dependant on how well you do in your starting point.
Also included are tons of AI improvements, a save rollback system for corrupted save games, a borderless fullscreen mode, the mouse is now a hardware cursor, loads of balance changes and bug fixes.
Find it on itch.io and Steam. It's 50% off on both and it's ridiculously worth it. One of my favourite indie games, one I happily follow and play regularly. Note: It's currently in Early Access.
I'm interested in the game, but I'll probably wait until it's released myself.
Even back then, it seemed like a game that needs a really robust tutorial. Anyone who's been keeping up, does it have that? And how's the balancing of the enemy monsters? It was a little lopsided back then in favour of the monsters.
Quoting: 14It might be useful to state somewhere in this article that the game is still in development and not released yet.In my defence it did have the EA coloured tag. Have added an extra note.
I'm interested in the game, but I'll probably wait until it's released myself.
It's $5 on Steam. I would happily pay $50 for this game. It's utterly delightful and has given me more enjoyment than any game in my library save for Rimworld.
Quoting: sn0rlaxIf you are waiting for this to be finished to buy it, I think you are a bit foolish only because you may end up spending much more than you need to. This game was "complete" well over a year ago. What I mean by that is if you bought it 18 months ago, you would have already gotten tons of enjoyment out of it. At no point have I been unhappy with the features and felt I was playing an unfinished game. It's a work in progress, but it isn't broken or lacking in any way.But but... *buys the game from itch and tips extra*
It's $5 on Steam. I would happily pay $50 for this game. It's utterly delightful and has given me more enjoyment than any game in my library save for Rimworld.
One major feature of this game is that each region gets progressivly nastier the longer you stay in it, but the longer you stay in a region the more resources you can hand off to the nearby regions you expand to.
And the "survival"-mode is aptly named, I am yet to try out nightmare...
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