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Valve continue their usual polishing of the Steam Client, with the latest stable update including some fixes for Steam Play. That's not all of course, there's quite a bit to this update.

They've adjusted the new Steam Chat system, so now you can test your microphone in the Friends Voice settings dialog, a mute on/off toggle hot-key support for when using open microphone mode, it shouldn't try to open the friends and chat system if you're in offline mode and some bug fixes.

Steam Link gained the ability to do co-op by streaming to multiple devices and the ability to use an Android phone as a touch controller. There's also various Big Picture fixes and plenty of fixes for Steam Input too, Steam Input also had a Linux-specific fix when using Steam Input for generic gamepads.

Specifically for Linux, they fixed these troublesome issues:

  • Fixed a Steam Cloud save issue with DOOM (2016) preventing specific files from getting properly saved
  • Fixed install scripts for Steam Play games sometimes not properly running after using Big Picture mode
  • Fixed missing DLC for some Steam Play games

Additionally, Valve have added support for Vietnamese and Latin American Spanish language support for Steam

Article taken from GamingOnLinux.com.
Tags: Steam, Valve
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TheSHEEEP Oct 12, 2018
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I've just had an update of Steam Play and it wiped my Dark Souls III save...
Thankfully, I had just started so it wasn't a big deal, but now I'm making manual backups when I stop session.
Such a thing really shouldn't happen.

Also @liamdawe it would be good if you could add sources to the articles where you got some information from. It's the proper journalism thing to do ;)


Last edited by TheSHEEEP on 12 October 2018 at 9:31 am UTC
Liam Dawe Oct 12, 2018
Quoting: TheSHEEEPI've just had an update of Steam Play and it wiped my Dark Souls III save...
Thankfully, I had just started so it wasn't a big deal, but now I'm making manual backups when I stop session.
Such a thing really shouldn't happen.
Oh heck, make sure you report that to the github bug tracker!
TheSHEEEP Oct 12, 2018
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Quoting: liamdawe
Quoting: TheSHEEEPI've just had an update of Steam Play and it wiped my Dark Souls III save...
Thankfully, I had just started so it wasn't a big deal, but now I'm making manual backups when I stop session.
Such a thing really shouldn't happen.
Oh heck, make sure you report that to the github bug tracker!
The problem is, I am not 100% sure what happened. I really just ran the game once, played a little and on the next day I started DS3 again, noticed that it was downloading something (a new Proton version, I assume?), reinstalled some first-time startup stuff (DirectX runtime) and when it got to menu, I noticed there was no "continue" button.

Not sure if Proton is to blame here, or the Steam client, or if it was actually a bug in DS3 (there were other reports on save games disappearing on Windows, too)...
Just wish the game would support cloud saves.


Last edited by TheSHEEEP on 12 October 2018 at 9:38 am UTC
mao_dze_dun Oct 12, 2018
Come on - update the Wine version already!!! :D
Ardje Oct 12, 2018
Quoting: TheSHEEEPJust wish the game would support cloud saves.
Cloud doesn't help you here, as it just uploads an empty save :-).
You can do 2 things:
1) assuming a save game is written to a new file, just put a cp -lr ${source} ${dest}$(date +<format>) in your cron.
It can't delete the files that way *and* it doesn't cost you any storage. It can however overwrite it. I fear windows applications are already glad they have a file and will just overwrite it instead of replace with new correct savegame.
2) if they do overwrite instead of replace with new file, you can rsync the tree and --link-to-dest (older backup directories), to have it hardlink the unchanged file to a file already backed up.
You can do 2) on another computer too, it doesn't have to be local. In that case you have cheap cloud storage with multi backups.
Rsync accepts about 20 link-to-dest arguments.

Another thing you can try is to use btrfs, I tried btrfs on bcache with local ssd and an FCoE-vn2vn and pre 4.14 kernel that works fine.
(There is a severe memory leak regression in FCoE-vn2vn in kernels > 4.9).
But going back to btrfs: btrfs can just snapshot your savegames, and it will only cost you storage on things that change. In the case of btrfs, snapshot is a wrong word. fork() is better, because you can actively use both.
The only downside of btrfs is when it barfs on you, you will need to take a long shower, and hope that your backups are working or not needed.
Brisse Oct 12, 2018
Quoting: TheSHEEEPI've just had an update of Steam Play and it wiped my Dark Souls III save...

Thanks for the heads up. I've not updated yet but thanks to your post I have now backed up my ~120h DSII:SotFS save-file just in case.

Just got DSIII from Humble yesterday. Can't wait to dive into it! Love these games. Completed the first game two and a half times and I'm almost there in the second game as well. Doing some achievement hunting and going for 100% :D
StenPett Oct 12, 2018
Nice! I'll have to check if they've fixed the issue on OpenSUSE where Steam would instantly crash if I launch a non-native game, complaining about missing PulseAudio. (Yes, it's reported in Github).
etonbears Oct 12, 2018
I don't know the game in question, but it would be strange if an update to Proton did that.

Proton is an application like any other game on Steam, whereas your game saves are in a Windows disk emulation specific to that game.

I'm not saying its impossible, but it would be a really bad regression for Proton updates to wipe game prefixes, as they contain all game settings and saves...

If you didn't manually save in your initial session, is it possible the game had not reached the first auto
save checkpoint? Some games work that way.
Brisse Oct 12, 2018
Okay, so I installed the update now and my DSII prefix and savefile is still intact, just like it's been during previous updates. Never hurts to have a backup though.
TheSHEEEP Oct 12, 2018
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Quoting: etonbearsI don't know the game in question, but it would be strange if an update to Proton did that.

Proton is an application like any other game on Steam, whereas your game saves are in a Windows disk emulation specific to that game.

I'm not saying its impossible, but it would be a really bad regression for Proton updates to wipe game prefixes, as they contain all game settings and saves...

If you didn't manually save in your initial session, is it possible the game had not reached the first auto
save checkpoint? Some games work that way.
I'm not really sure. To my knowledge, DS3 updates save data as soon as you quit the game (by going back to the main menu), and when you rest at a bonfire - and I definitely did both. But as I said, I'm not entirely sure what could have caused it.
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