Aspyr Media are getting a little help from Intel for the long-delayed Linux patch to Civilization VI
The patch to bring cross-platform online play for Linux players of Civilization VI has been long delayed, with Aspyr Media now getting a little help from Intel.
After cross-platform originally being planned for early in 2017, Linux gamers have sadly been left waiting. By the looks of it, we're also behind on normal patches right now too.
Writing on Steam earlier, a rep from Aspyr Media said this:
[…] This issue naggingly staying around is certainly not due to lack of effort on our part.
I'll also remind the forum that xplatform is confirmed fixed in this patch.
Also, in reply to a user jokingly telling them to blink if it's a third-party issue, they said:
Lol...no blinks...this one is on us. Intel has been kind enough to jump in and help.
We still don't know exactly what the issue is, since Aspyr Media haven't said. They gave a hint that it was due to a serious crash on a specific Intel chipset although they're likely not able to give out any technical details on it.
Thinking of picking up Civilization VI for Linux? Head to Humble Store or Steam.
Perhaps support for amdgpu and radeonsi would be fine as well. IIRC CIV VI has no official support for those drivers at all and there are a lot of serious issues with the port when attempting to run them on Linux using MESA...
It doesn't help that the ports of Civ V and Beyond earth are BROKEN and crash constantly...
I am very dissappointed with Aspyr i don't remember a single port from them without serious issues. Especially when those games become older, they tend to break in many ways... I just hope Civ VII port goes to Feral...
I have Civ5 , Fahrenheit , Borderlands 2 from Aspyr and they work without issues. Though i'm on Nvidia.
Take as much time as you need guys. We're anxious but will be thankful when it comes and works well. I still remember doing a Civ V LAN night with two buddies. One Windows, one Mac and me running Linux. It worked well and I'll never forget it.
Regardless, I really like Civilization series (big fan since 1991) and I want a native build (obviously it's always good to have other options like proton/wine as well).
The previous comments make me worry a bit about future compatibility. I would hate it if my next gpu (or pc for that matter) had issues running these games. Hopefully Aspyr will fix the issue and then focus on improving the port.
Last edited by SadL on 17 October 2018 at 8:54 pm UTC
But I have had Deus Ex (ported by Feral) crash to gnome quite a few times, so it is all very subjective. Software has bugs. It is annoying, but it happens.
..personally I had no issues with Civ V or Civ VI ..should I feel lucky?
Regardless, I really like Civilization series (big fan since 1991) and I want a native build (obviously it's always good to have other options like proton/wine as well).
The previous comments make me worry a bit about future compatibility. I would hate it if my next gpu (or pc for that matter) had issues running these games. Hopefully Aspyr will fix the issue and then focus on improving the port.
From what i understand , they both using AMD gpu's. I'm on Nvidia like you and never had a problem.
Looking forward to crossplay on Civ VI!
Maybe that's the case. Hopefully things can get better for them from the driver's front as well...personally I had no issues with Civ V or Civ VI ..should I feel lucky?
Regardless, I really like Civilization series (big fan since 1991) and I want a native build (obviously it's always good to have other options like proton/wine as well).
The previous comments make me worry a bit about future compatibility. I would hate it if my next gpu (or pc for that matter) had issues running these games. Hopefully Aspyr will fix the issue and then focus on improving the port.
From what i understand , they both using AMD gpu's. I'm on Nvidia like you and never had a problem.
I really agree with Spacesurfer and LibertyPaulM. Pretty sure Aspyr feels the heat and they are trying. Getting a port up to date with crossplatform multiplayer after a delay (even a big one) is better than having no port at all.
This is NOT the way to support GNU. I would take Proton over this one hundred times. I hope Firaxis will do the work in-house for their next game.
Well, this is about a game's Linux port, not about its GNU port...
I am not really into marketing names; the game runs on the GNU os (I run it on my computer), the Linux kernel by itself won't help (else it would run on my phone too).
The point is, having a third party try to patch up an existing code base may not lead to best results, unsurprisingly.
Please, for everyone's sanity - do not start an OS naming war.
What's even more stupid than an OS war?
...hey, how could you know before I told you?!?
Because of this I haven't even considered buying Civ 6.
I believe it's a known issue (many people have it on the steam forums), but I haven't seen a patch for it in half a year.
I can't help feeling the criticism of Aspyr is somewhat undeserved here.Hi Paul, while I am very grateful to them for actually bringing Civ VI to linux and I am basically ok with their code quality (although I can make it leak and grow the process way past 20GB until the reaper comes for it) and Civ V still crashes on exit every third time or so) I think that we can start to be unhappy about their performance if they fail to provide one of the main features of such a game (multiplayer with the majority of other players) after a year or so... if they then proceed to take away our ability to go into multiplayer games with more than half of the remaining players previously available (the mac users) then excuse me if I start to strongly disagree with you and I think that criticism is necessary. You can't just always take everything because you're a minority and I spent my money on that game and its extension, so yes, I would like to make them aware of the fact that while it is ok to take your time and provide good results, that also has its limits.
Howewer It's sad to see people attacking them for delaying the patch because cross platform multiplayer can be extremely complicated in some situations and they just want to make sure the patch meets their QA standards.We're not talking about just delaying a patch, we're talking about a feature that is missing for way longer than a year and a patch that makes everything worse since it breaks most of what little in terms of multiplayer we already had. You can't tell me that QA is the reason for that. And you can't tell me either that multiplayer is so complex that somebody who is calling porting their job can't figure that out in more than a year. I should know - we do lots of networking (with much more real time data than a little game produces on the handful of possible systems involved) among different OSes and our customers would lynch us if we'd break that for a month, let alone more than a year.
I think that you are being too apologetic and that yes, there is a valid reason for people to speak up in a civilized way.
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