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The patch to bring cross-platform online play for Linux players of Civilization VI has been long delayed, with Aspyr Media now getting a little help from Intel.

After cross-platform originally being planned for early in 2017, Linux gamers have sadly been left waiting. By the looks of it, we're also behind on normal patches right now too.

Writing on Steam earlier, a rep from Aspyr Media said this:

[…] This issue naggingly staying around is certainly not due to lack of effort on our part.

I'll also remind the forum that xplatform is confirmed fixed in this patch. 

Also, in reply to a user jokingly telling them to blink if it's a third-party issue, they said:

Lol...no blinks...this one is on us. Intel has been kind enough to jump in and help.

We still don't know exactly what the issue is, since Aspyr Media haven't said. They gave a hint that it was due to a serious crash on a specific Intel chipset although they're likely not able to give out any technical details on it.

Thinking of picking up Civilization VI for Linux? Head to Humble Store or Steam.

Article taken from GamingOnLinux.com.
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22 comments
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Teodosio Oct 17, 2018
Quoting: Guest
Quoting: TeodosioThis is NOT the way to support GNU. I would take Proton over this one hundred times. I hope Firaxis will do the work in-house for their next game.

Well, this is about a game's Linux port, not about its GNU port...

I am not really into marketing names; the game runs on the GNU os (I run it on my computer), the Linux kernel by itself won't help (else it would run on my phone too).
The point is, having a third party try to patch up an existing code base may not lead to best results, unsurprisingly.
Liam Dawe Oct 17, 2018
Please, for everyone's sanity - do not start an OS naming war.
eldaking Oct 17, 2018
Hmm, Civ 5 works perfectly on Linux for me (faster than on Windows, even). I had some issues with mods, but the base game was great. I didn't know that people had problems with the port. Civ 6 is unplayable for me on Linux, but my integrated graphics is bellow minimum specs on Windows and unsupported on Linux so I can't really complain.
soulsource 9 years Oct 18, 2018
As an AMD user (of course radeonsi) I never had any issues with both, Civ 5 and 6. Yes, the FPS in Civ 6 could be better, but it's turn based, so I don't really see an issue if it's slightly stuttering.
TheSyldat Oct 18, 2018
Personnnaly I'm on Intel + Nvidia laptop most of the time and no Aspyr ports picks up my GPU not a single one of them. And of course they were not exactly of any help at all. Sooo I'd like to see them up their game a little because their track reccord is iffy at best for me.
Eike Oct 18, 2018
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Quoting: liamdawePlease, for everyone's sanity - do not start an OS naming war.

What's even more stupid than an OS war?

...hey, how could you know before I told you?!?
Stupendous Man Oct 18, 2018
Civ 5 segfaults at start since I upgraded to a Ryzen 1700. I believe it's a combination of too many(?) cores and too new GCC version.
Because of this I haven't even considered buying Civ 6.

I believe it's a known issue (many people have it on the steam forums), but I haven't seen a patch for it in half a year.
TPhaster Oct 18, 2018
I've never had problems with Civ5 on my laptop with Nvidia card with Optimus (so kind of non-typical setup). The only crashes I encountered was after installing some invasive mods like NQMod or Enhanced UI, but that's probably because nobody tested them on Linux.
voyager2102 Oct 18, 2018
Quoting: GuestI can't help feeling the criticism of Aspyr is somewhat undeserved here.
Hi Paul, while I am very grateful to them for actually bringing Civ VI to linux and I am basically ok with their code quality (although I can make it leak and grow the process way past 20GB until the reaper comes for it) and Civ V still crashes on exit every third time or so) I think that we can start to be unhappy about their performance if they fail to provide one of the main features of such a game (multiplayer with the majority of other players) after a year or so... if they then proceed to take away our ability to go into multiplayer games with more than half of the remaining players previously available (the mac users) then excuse me if I start to strongly disagree with you and I think that criticism is necessary. You can't just always take everything because you're a minority and I spent my money on that game and its extension, so yes, I would like to make them aware of the fact that while it is ok to take your time and provide good results, that also has its limits.
voyager2102 Oct 18, 2018
Quoting: GuestHowewer It's sad to see people attacking them for delaying the patch because cross platform multiplayer can be extremely complicated in some situations and they just want to make sure the patch meets their QA standards.
We're not talking about just delaying a patch, we're talking about a feature that is missing for way longer than a year and a patch that makes everything worse since it breaks most of what little in terms of multiplayer we already had. You can't tell me that QA is the reason for that. And you can't tell me either that multiplayer is so complex that somebody who is calling porting their job can't figure that out in more than a year. I should know - we do lots of networking (with much more real time data than a little game produces on the handful of possible systems involved) among different OSes and our customers would lynch us if we'd break that for a month, let alone more than a year.

I think that you are being too apologetic and that yes, there is a valid reason for people to speak up in a civilized way.
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