SDL 2.0.9 has been released today featuring some rather interesting new stuff. It's been a while, with 2.0.8 being released back in March of last year.
What is SDL 2? Well, in their own words "Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D." (and Vulkan since 2.0.6). It's used by many game developers including Valve, Unity, Feral Interactive and no doubt a great many more.
A few random highlights of what's new:
- SDL_GetDisplayOrientation() to get the current display orientation along with SDL_DISPLAYEVENT for changes to it.
- Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Valve contributed PS4 and Nintendo Switch Pro controller support.
- Support for many other popular game controllers
- Multiple extras to deal with gamepads like SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
- Specifically for Linux, there's now a "SDL_LinuxSetThreadPriority()" feature to allow adjusting the thread priority of native threads.
The SDL render batching and some caching, which Ryan Gordon wrote about in this Patreon post didn't make it into this release but it should be in the next one. Ryan told me he didn't want to risk breakage late in the development cycle. That should make the next version of SDL after this really quite exciting.
On top of that, Wayland server-side window decorations on KDE should also be in the following release. You can see a video of that from Ryan Gordon below:
Direct Link
You can see a human readable changelog here for 2.0.9 and for the commit log to get down and dirty with more details find that here.
Quoting: GuestI have at least that source regarding the nitendo switch, and I was under impression that other consoles were supported as well: https://www.patreon.com/posts/sdl-update-for-17283075Quoting: MayeulCAFAIK it has console support too. Definitely the switch, at least! Though you need to be a registered Nitendo dev to get access to the source :/Really? Too bad the official web site says nothing about this.
I might be wrong, though :) I have no idea whether the website is up to date on these matters, but it definitely lags behind releases in other areas!
"But you could donate to Ryan's Patreon though" no when I donate to an open source project it's to the project that I donate not to a single individual so the absence of the donation button is concerning.
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