Update: Linux version is still happening, they replied to our Twitter post with "Oops! That’s our mistake! We’ll get OSX and Linux up there.".
Main article below
Descendant Studios have teamed up with Little Orbit to bring the new Descent out in full next year, along with a new trailer.
In a Kickstarter post back in August, Descendent Studios noted how they've been able to make the game "bigger and better than we'd ever hoped". In that same post, they also mentioned this:
Soon you will be able to play Descent on XBox1, Playstation 4, PC, Mac, and Linux, look for an announcement on that date from our partners at Little Orbit in the near future.
So as far as we knew, the Linux version was still on. A few days ago, however, they put another update up titled "Honoring our promises" which only mentioned "PC" when talking about an upcoming Beta. They did say that anyone who backed Descent: Underground during their Kickstarter or Early Access will get access to the Beta too.
Also, in their two new trailers like the teaser below (and this longer trailer) only a Windows logo can be seen and the publishers official page only mentions "PC". So I've reached out for some clarification on that today, hopefully it's just an oversight.
Direct Link
Features:
- The Legendary Series Returns – Descent returns! Journey back into the mines with the rebooted 90s classic, fully reimagined in the Unreal 4 engine for PlayStation 4, Xbox One, Nintendo Switch and PC.
- True Freedom – Experience 6-degrees-of-freedom as you explore twisting mazes and cavernous maps. Move, hide, and attack in every direction.
- Customizable Class-Based Combat – Pick your class, customize your ship, dominate the match. Choose from over 4 classes, 20 ships, and kit them out with nose, wing, skin, and other upgrades.
- Hand-Crafted Campaign – Deep dive through an immersive single-player campaign featuring over 15 missions of puzzles, side-quests, special rewards and epic boss battles.
- Built for Multiplayer – Prove yourself in our cutting edge multiplayer experience that features 4 pulse pounding modes from free-for-all to co-op.
Quoting: GuestIt would be similair, sure, but it'd be much darker and cthulhu likeAgain there's gonna be plenty great old ones type ambiance in DOOM Eternal already. The Cthulhu stuff will be part of the Doom franchise from now on. Hence Quake is now moved back it's arena shooter years with a new spin slapped on Quake 3 Arena ...
That's the thing with Quake as a franchise. As a franchise to be produced Quake never found its identity until Quake 3 really and in Quake 3 said identity was falshy colorfull and fast pace but also not really single player centric ...
And with Quake 4 bombing as hard as it bombed id felt like the Stroggs shenanigans of Quake 2 and 4 were not really finding their audience. So Quake 1 = succesfull but feels too close to doom , Quake 2 = moderately successful and quickly forgotten , Quake 4 = didn't even made its money back and Raven was bought back by Activision , Quake 3 = biggest success entry on the whole and what the franchise is remembered for and known for even for people that were not around when Q3 released when they see Quake 3 they know what it is.
So production wise , their decisions make sense. It's sad I get it but from their perspective that's the safest bet to take.
Last edited by TheSyldat on 7 October 2018 at 5:26 pm UTC
Quoting: GuestQuake Champions isn't actually all that bad imo, the special abilities are pretty gimicky but still a fun game none the less (albiet still prefer Q3A/QL)Yes to both of those. I enjoy the new game when I'm in a match and the opponents don't use their abilities too much. It still feels like a slight defeat when I kill someone with my ability.
Still would of preffered a reboot of the original Quake though, just the thought of a Q1 reboot makes me drool xD
A Q1 reboot/remake/whatever would even make me consider pre-ordering!
What? Activision sold Raven at some point? I never heard about that before.
Quoting: GuestReally, what in DOOM 2016 or Eternal is particularly Cthulhu-like? Those games look way too cartoony to say they are anything like the art style that was used for Q1
Also Q4 failed because it had awful on-rail sequences, clunky gunplay and a lot often considered it a sequal to Doom 3. It had nothing to do with the setting or the theme, it just flat out wasn't as good as Q2
You go on to say Q3 is what makes sense going forward for the Quake franchise. As I said though, they've kind of butchered the art-style in Quake Champions. Go compare Slash from Q3A and in Q:C, or anarki.. Look way lamer now.
Even Doom 2016 I could critise some of the art designs.. Like cybie, wtaf did they do to the cyber demon? Also the hellguard looked generic as hell, but thankfully I did like the art style choices in doom 2016 (for the most part)... So glad zombie soliders and stuff are coming back in Eternal.
Icon of Sin better be the last boss in Eternal though.
Look they said it themselves Doom Eternal is gonna make you bounce around in different dimensions and some great old ones stuff is gonna be thrown in the mix.
As to your opinion about the look of the characters in Quake Champions well that's your opinion based on your tastes and I actually find the characters in Champions way more endearing. Even those that were existant in Q3 before their new appearance do it for me.
And for Icon of Sin I also do hope it shows up in one form or another , and given that they make us bounce around with so much verticality now they can even make it a DOOM Boos that moves rather than just a stupid wall.
Quoting: Kristian" Quake 4 = didn't even made its money back and Raven was bought back by Activision"Until Quake 4 Raven software was independent and owning its own self they just signed a deal with Activision for exclusive publishing rights. But Raven was still independant as all fuck.
What? Activision sold Raven at some point? I never heard about that before.
But SINCE quake 4 flop Activision actively entered their capital by buying 62 % of their shares ...
Rendering them a property of Activision.
Last edited by TheSyldat on 9 October 2018 at 6:42 pm UTC
Edit:
From Activison's annual report in 1998: "ENHANCE PRODUCT FLOW. In order to expand the Company's library of titles, intellectual property rights and talent base, the Company
is actively engaged in the exploration of acquisition opportunities in
the software development business. Consistent with this strategy, in
August 1997 the Company acquired Raven Software Corporation ("Raven"),
an entertainment software developer based in Madison, Wisconsin, that
has created numerous best selling titles, including HERETIC, HEXEN:
BEYOND HERETIC and HEXEN II."
Edit 2:
From the same report: "ACQUISITION OF RAVEN SOFTWARE CORPORATION
On August 26, 1997, the Company completed its acquisition of Raven
Software Corporation ("Raven") in exchange for 1,040,000 shares of the
Company's common stock. This transaction was accounted for as an
immaterial pooling; accordingly, periods prior to April 1, 1997 were
not restated retroactively for this transaction. However, weighted
average shares outstanding and earnings per share data were
retroactively restated for the affect of the Raven acquisition for all
periods presented."
Edit 3:
Here is the "Plan of merger": https://investor.activision.com/static-files/1e6525dd-d1d1-4435-abe9-88b526cebed2
Last edited by Kristian on 9 October 2018 at 7:10 pm UTC
Quoting: KristianAccording to this Raven was acquired in 1997: https://variety.com/1997/biz/news/activision-set-to-acquire-raven-1116676216/Ummm then I'll have to go back on my magazines that were talking about the buisness side of video games around the time of ater the release of Quake 4 but I remember starkly a long article about the fallout of Quake 4 powerfully bombing . Where they lost a lot of their creative independence.
Edit:
From Activison's annual report in 1998: "ENHANCE PRODUCT FLOW. In order to expand the Company's library of titles, intellectual property rights and talent base, the Company
is actively engaged in the exploration of acquisition opportunities in
the software development business. Consistent with this strategy, in
August 1997 the Company acquired Raven Software Corporation ("Raven"),
an entertainment software developer based in Madison, Wisconsin, that
has created numerous best selling titles, including HERETIC, HEXEN:
BEYOND HERETIC and HEXEN II."
Edit 2:
From the same report: "ACQUISITION OF RAVEN SOFTWARE CORPORATION
On August 26, 1997, the Company completed its acquisition of Raven
Software Corporation ("Raven") in exchange for 1,040,000 shares of the
Company's common stock. This transaction was accounted for as an
immaterial pooling; accordingly, periods prior to April 1, 1997 were
not restated retroactively for this transaction. However, weighted
average shares outstanding and earnings per share data were
retroactively restated for the affect of the Raven acquisition for all
periods presented."
Edit 3:
Here is the "Plan of merger": https://investor.activision.com/static-files/1e6525dd-d1d1-4435-abe9-88b526cebed2
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