Continuing the exciting Wine-related news tonight, DXVK [GitHub] for Vulkan-based D3D11 and D3D10 implementation that's used with Wine has a 0.81 version now available.
Reminder: DXVK is one of the projects that makes up Valve's Steam Play. Enabling Windows games to run on Linux, directly through the Linux Steam client. Valve help fund the development of it.
Here's the highlights of what's new:
Improvements
- 32-bit builds are now compiled with the dw2 exception model for better performance
- Minor reduction of CPU overhead
- Added configuration option to disable D3D10 support (set "d3d10.enable = False"). This can be used to let problematic D3D10 games fall back to their D3D9 renderer.
Bug fixes
- Fixed occasional crash/hang when the state cache is enabled (#665)
- Fixed potential violation of the Vulkan specification when copying images
- Star Control: Origins: Fixed rendering issues when MSAA is enabled (#666)
While perhaps not as overly exciting as previous builds, every tiny hint of a performance increase through each release will add up to create a better experience for everyone. The level of work going into DXVK is seriously impressive.
Some you may have missed, popular articles from the last month:
QuoteStar Control: Origins: Fixed rendering issues when MSAA is enabled
Star Control doesn't even launch for me :/ Glad to see it might be a user thing xD
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Quoting: ArehandoroStar Control doesn't even launch for me :/According to the guy who reported the rendering bug, you either need to use wine-git (or apply the stub posted here to 3.17) because there's a function missing otherwise. Apparently the stub breaks Steam on Wine though.
Last edited by YoRHa-2B on 6 October 2018 at 3:41 pm UTC
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Quoting: YoRHa-2BQuoting: ArehandoroStar Control doesn't even launch for me :/According to the guy who reported the rendering bug, you either need to use wine-git (or apply the stub posted here to 3.17) because there's a function missing otherwise. Apparently the stub breaks Steam on Wine though.
Thanks :) Probably will wait for a more stable/less fiddly option in that case.
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I installed the latest and greatest. Now Steam Play runs Windows games in Linux better than they run in Windows. I know that seems crazy but I noticed it in No Man's Sky. The stary scene at the beginning use to stutter and now it doesn't. The game itself seems to run more smoothly.
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Quoting: RoadapathyI installed the latest and greatest. Now Steam Play runs Windows games in Linux better than they run in Windows. I know that seems crazy but I noticed it in No Man's Sky. The stary scene at the beginning use to stutter and now it doesn't. The game itself seems to run more smoothly.True, No Man's Sky is working good, but in fact it is OpenGL game...
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#665
#666
that is what i'm talking about!
its pointless to say what was fixed, without pointing what games those bugs affect
pointing to the issue is the usefull information that we need
#666
that is what i'm talking about!
its pointless to say what was fixed, without pointing what games those bugs affect
pointing to the issue is the usefull information that we need
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