KURSK [Official Site] seems like it's going to be quite a compelling action-adventure game which follows the story of the Russian Kursk submarine disaster back in 2000. I've been following it now for years as it sounds quite interesting, although Linux native gamers have to wait a little longer.
The developer, Jujubee S.A., has been emailing us their usual press emails about it and it has been clearly mentioning Linux support. However, the Steam store page doesn't mention Linux. After trying to reach them for months over emails, I decided to try Facebook today and they actually responded with a clear "Yes, KURSK will be released on Linux.". Sadly though, the Linux version will come later than the Windows build while they are working to "provide the best possible results on Linux". I've been told the media folks will contact us sometime in regards to the Linux release.
There's a new trailer out too:
Direct Link
If you want to see how far the game has come along since the early builds, they also have this comparison video which clearly shows quite a bit of effort going in.
A little more about it:
KURSK is the first ever adventure and documentary video game inspired by real events. You assume the role of a spy who finds way on the Russian nuclear submarine K-141 Kursk. Your task is to collect secret information about the revolutionary Shkval supercavitating torpedoes. While trying to complete your mission, you become witness to the dramatic events which shook the world at that time.
Spoiler, click me
Spoiler, click me
It will sink.
But... submarine is supposed to do it, is it not?
Still, I always feel strange playing in an actual historical scenario. It's one thing if it's meant to be an alternate history like "Wolfenstein: The New Order" but otherwise I just wonder why they didn't simply make up a completly fictional scenario like "The Hunt for Red October" for example.
Felt very sceptical about this idea but I have to admit the video does look good. I assume that the objective is to escape the sub with military secrets before you-know-what happens.
Still, I always feel strange playing in an actual historical scenario. It's one thing if it's meant to be an alternate history like "Wolfenstein: The New Order" but otherwise I just wonder why they didn't simply make up a completly fictional scenario like "The Hunt for Red October" for example.
Games that are based in historical scenarios are a great way to manipulate and change certain aspects of what in reality happened. In certain cases I also feel strange with historical setups... and even with fictional if the research of the devs is good enough.
Games that are based in historical scenarios are a great way to manipulate and change certain aspects of what in reality happened.
Yeah, and the russians perhaps have found out, that video games are a great part of information war.
You need a better story than "our ship failed because of technical issues", make a cool game with the story "an enemy spy caused the problem"...
Games that are based in historical scenarios are a great way to manipulate and change certain aspects of what in reality happened.
Yeah, and the russians perhaps have found out, that video games are a great part of information war.
You need a better story than "our ship failed because of technical issues", make a cool game with the story "an enemy spy caused the problem"...
Well. This particular game is being made by a Polish studio (including some former CDPR employees).
(Although some Russians, at least voice actors, must be working on the game.)
Hitler dies at the end.
Hitler kills Hitler ? :P
Games that are based in historical scenarios are a great way to manipulate and change certain aspects of what in reality happened.
Yeah, and the russians perhaps have found out, that video games are a great part of information war.
You need a better story than "our ship failed because of technical issues", make a cool game with the story "an enemy spy caused the problem"...
Well. This particular game is being made by a Polish studio (including some former CDPR employees).
(Although some Russians, at least voice actors, must be working on the game.)
"Ivan, presja nie jest dobra , Kurwa ! "
Sorry , couldn't resist.
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