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DXVK [GitHub], the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.

As mentioned in the weekend roundup (typical of this to happen just after…), the Vulkan API now has the VK_EXT_transform_feedback extension supported. This does require you to update your GPU drivers. To quote my own article since it's important and I don't want people to miss it:

NVIDIA have already pushed out 396.54.09 of their beta Vulkan driver to support it, along with AMD's RADV for Mesa getting a bunch of patches for it and Intel's ANV driver also getting patches.

The biggest addition in DXVK 0.90 is support for Stream Output, which fixes rendering issues in a lot of games when run in Wine with DXVK. Here's what the developer said:

Implemented Stream Output (#695#135). This fixes rendering issues in a lot of games, most notably missing characters or NPCs in Unity Engine-based games and The Witcher 3, Nvidia Hairworks in The Witcher 3 and Final Fantasy XV, as well as issues in Quake Champions, Overwatch, and other games.

As for bug fixes and improvements, here's what made it in:

  • Assassin's Creed Odyssey: Slight reduction of CPU overhead
  • Bioshock: Fixed race condition in D3D10 mode (#655)
  • Dark Souls 3: Fixed bug causing resolution changes not to be applied correctly
  • The Evil Within: Fixed regression causing random geometry to be rendered

Really amazing progress as always, can't wait to see this included in Steam Play seems like it's going to be quite a difference. It doesn't seem like there's much left for DXVK to do, although there's no doubt small performance improvements could still be made with enough time.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
24 Likes
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38 comments
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Brisse Oct 13, 2018
QuoteDark Souls 3: Fixed bug causing resolution changes not to be applied correctly

Just picked up DSIII and ran into that bug so that's great news for me :)
Comandante Ñoñardo Oct 13, 2018
Is Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?
Avehicle7887 Oct 13, 2018
I gave it a test run following the guide on github, excellent work :)

A couple of screenshots showing Vikings: Wolves of Midgard at work. This is a Unity game and previously both the main character and none of the enemies were visible.



YoRHa-2B Oct 13, 2018
Quoting: Comandante ÑoñardoIs Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?
Since it's Unity Engine, yes.

Pretty much everything using Unity should work fine now.
strunkenbold Oct 13, 2018
Outstanding work!
Its amazing how fast we move forward.
CJOR Oct 13, 2018
Great day for DXVK! :D

You forgot to clarify that Wine needs a patch to make Stream Output work
https://github.com/doitsujin/dxvk/issues/695
Brisse Oct 13, 2018
Quoting: Comandante ÑoñardoIs Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?

Yes, but it's mostly irrelevant now that we have the Feral port. Great news for non ported games though.
Comandante Ñoñardo Oct 13, 2018
Quoting: Brisse
Quoting: Comandante ÑoñardoIs Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?

Yes, but it's mostly irrelevant now that we have the Feral port. Great news for non ported games though.

But the Feral port is using the obsolete OpenGL.. I guess now they can update the port for to use Vulkan instead.
YoRHa-2B Oct 13, 2018
Why "obsolete"? It works, it's supported natively by the engine, and it appears to be more than good enough for the game. No need to port it to Vulkan.

The API choice will be much more interesting for LIS2 which uses Unreal Engine 4.


Last edited by YoRHa-2B on 13 October 2018 at 7:24 pm UTC
qptain Nemo Oct 13, 2018
So has this resolved the last major issue in The Witcher 3? Or soon™?


Last edited by qptain Nemo on 13 October 2018 at 7:33 pm UTC
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