Magicae Mundi, a PvP magic battle arena game from developer Renan Sylvestre just entered Early Access with Linux support.
Direct Link
Here's what the developer says about it:
Magicae Mundi is a fun, action-packed game that brings a completely online PVP experience to its players. You are given the freedom to create your own matches, play alone or in teams, and to choose your own magical character for battle!
You battle with up to 10 players per match and can custom pick the number of players, game modes, and even change teams. It's all up to you!
Satisfied with the current players in the room? You can lock the battle room so that other's can't enter!
Once a battle starts, it will take all your skill to master the magical characters. Use all your strategy, guile and expertise to defeat your opponents, before they defeat you.
The winner is the last left alive!
While the idea of the game is good, it seems very basic. The interface looks extremely dull and the combat doesn't look overly exciting. It will be interesting to follow development on this, it could be good when it's further along. I always love PvP battle arenas, but it needs to make it look a little more exciting.
Perhaps a fun game for kids?
Find it on Steam.
The character animation seems really awkward, with the characters standing in strange positions. It's the earliest part of early access though, so I suppose they've got time to work on it.
Quoting: 14I'm going to be sexist and say that those are some girly-lookin' sidearm throws. It doesn't look like they're trying very hard due to that, kinda just lobbing it out there.
It looks like they're doing a basic shooter, but replacing thrown (magic) missiles (at the darkness) with the usual guns without much other change. If I were looking for a magical arena shooter, I'd want a lot of variety to the spells, arm and body movements, even if that slows the action slightly. Immersion is important too, and maybe you can have spells that shoot out a bunch of rapid-fire missiles, while others do movement limitation on the enemy and so forth.
But well, Early Access and all that.
Quoting: KelsIf I were looking for a magical arena shooter, I'd want a lot of variety to the spells, arm and body movements, even if that slows the action slightly. Immersion is important too, and maybe you can have spells that shoot out a bunch of rapid-fire missiles, while others do movement limitation on the enemy and so forth.
I've been thinking about fantasy style battle arenas lately, and I was hoping that whenever it was done, they would include some strategy and customization. For instance, what if instead of being able to cast whatever spell as often as possible, you needed to harvest energy from a source, kind of like in Magic: The Gathering. Different spells could be unlocked by winning matches, and the spells you want to use in a match would be selected from before the match begins from a spellbook of every spell you have unlocked. The spells you cast would consume different amounts of energy.
What I'm saying is, I want a Magic: The Gathering style battle royale.
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