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I have to admit, I am quite surprised by this. Mojang (owned by Microsoft) are to open source more of Minecraft and they've already started to do so.

Beginning with "Brigadier" [GitHub], which is what they're calling a "command parser & dispatcher". What this does, is deal with commands players can enter into the chat box like "/give LiamD gold_block 4". Then, it splits it up and parses into ways the Minecraft actually understands and hopefully you get your gold blocks. Note: I posted about this on our Reddit nearly two weeks ago.

While that's pretty cool, it's not massively exciting overall. However, this is only the beginning. They've also open sourced "DataFixerUpper" [GitHub], which deals with old and stale data which needs to be spruced up when loaded into newer versions of Minecraft. The example given is from older Minecraft worlds, where perhaps a part of the world hasn't been loaded for years and this helps deal with those situations.

The most exciting thing though, is that they're considering open sourcing what they're calling "Blaze3D", which is a brand new rendering engine they're hoping to put into the 1.14 release of Minecraft. Now that would be pretty awesome to see.

See more about their plans on the official Minecraft blog post.

Article taken from GamingOnLinux.com.
Tags: Open Source
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11 comments

Seegras Oct 9, 2018
Finally...

https://web.archive.org/web/20100301103851/http://www.minecraft.net/about.jsp
Quote"Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain. "
poke86 Oct 9, 2018
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Quoting: SeegrasFinally...
https://web.archive.org/web/20100301103851/http://www.minecraft.net/about.jsp

That was Notch though, he's not in charge anymore. The full game in the public domain is not going to happen.
Samsai Oct 9, 2018
A command parser and a game-specific data fixing algorithm? Yay... This is just about the most useless stuff they could have open sourced and will pretty much not benefit the modding community or anyone else.
Hopfenmeister Oct 9, 2018
Personally, I make my kids use minetest instead. Am I too cruel on them? What do they miss?
ZekThePenguin Oct 9, 2018
Too late. We have Minetest.
MayeulC Oct 9, 2018
Interesting. They are open sourcing parts of the engine. Those are basically parts that already work quite well in Minetest. The only use I could see for them is making Minetest more interoperable with Minecraft (for example, it would be great to use Minetest's graphics engine with Minecraft, using a shim for compatibility with their "Blaze" engine API.
Quoting: SeegrasFinally...

https://web.archive.org/web/20100301103851/http://www.minecraft.net/about.jsp
Quote"Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain. "
Notch only said he would release the source once sales died down. Minecraft is still selling a lot (at least Bedrock Edition is).

And in any case, Notch is no longer in charge.
MayeulC Oct 10, 2018
Quoting: Guest
Quoting: ZekThePenguinToo late. We have Minetest.
that's kinda interesting, did not know about this one. How does it compare to the current minecraft

It is more akin to Garry's mod. The base game is pretty vanilla/bland (though they're working on it), but Minetest is also a game engine, for which you can make games and mods very easily in LUA.

Tons of fun, lots of diversity in the available mods and online servers. There are also Minetest "Games", which are basically mod packs, that form a more complete game (you have mineclone2, for instance, that aims at recreating Minecraft, but if what you really want is another minecraft, you're going to be disappointed with anything but Minecraft, obviously).

They have a new website with some content (mods, games) already on it: https://content.minetest.net/

There's a lot of room for improvement, though, but it's quite promising, and steadily coming along :)
The engine is based on Irrlicht, IIRC. It performs better than Minecraft on lower-end systems, but has some missing features, I think (culling, far rendering), but some extras as well (bumpmaps are a nice touch). So, room for improvement everywhere (I've been wanting to contribute, I'll probably do when I have some free time).


Last edited by MayeulC on 10 October 2018 at 11:53 am UTC
Seegras Oct 10, 2018
I wanted to contribute to https://github.com/Seegras/Craft instead ;).
vlademir1 Oct 11, 2018
Quoting: SamsaiA command parser and a game-specific data fixing algorithm? Yay... This is just about the most useless stuff they could have open sourced and will pretty much not benefit the modding community or anyone else.
To be perfectly fair, they could FOSS the entire game and it would do little to benefit the modding community anyway since they have just allowed MCP and Forge to exist for eons now anyway.

Quoting: MayeulCIt is more akin to Garry's mod. The base game is pretty vanilla/bland (though they're working on it), but Minetest is also a game engine, for which you can make games and mods very easily in LUA.
How is the mod scene for Minetest these days? Last I gave it a spin, there wasn't yet anything even close to the late-alpha/early-beta era of Minecraft in terms of added content nor creativity of the content from mods and for me that's the place something like this should really shine since it's fully open source.
MayeulC Oct 11, 2018
Quoting: vlademir1
Quoting: MayeulCIt is more akin to Garry's mod. The base game is pretty vanilla/bland (though they're working on it), but Minetest is also a game engine, for which you can make games and mods very easily in LUA.
How is the mod scene for Minetest these days? Last I gave it a spin, there wasn't yet anything even close to the late-alpha/early-beta era of Minecraft in terms of added content nor creativity of the content from mods and for me that's the place something like this should really shine since it's fully open source.

I am not as aware of it as I would like to be, so you'd have to ask someone else for the details. But Minecraft's support for mods always seemed like an afterthought to me (especially on the server side, having to ressort to hacks, reverse engineering projects, etc -- see craftbukkit), while it is a first-class citizen on Minetest.

There seemed to be plenty of mods, less compatibility issues than with Minecraft, and the recent improvement refine it further yet. I look forward to being able to execute some code client-side (with Server-sent client side mods), which would enable more intensive stuff. And an in-game mod browser seems to be planned (?), which would be a welcome addition.
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