Off Grid from developer Semaeopus is a stealth hacking game where data becomes a powerful weapon and it looks brilliant.
Off Grid is a stealth and hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is extensively moddable.
Unique gameplay mechanics allow you to manipulate the world and people around you with the data they unwittingly leave behind. You can truly hack and manipulate objects in the environment.
I covered this before briefly back in April, as the developer seemed committed to providing a Linux version. Sadly, the demo is currently only on Windows and Mac but I did speak to the developer today where they told me a Linux demo is now a priority with the Kickstarter being live. They've unfortunately had some last minute issues they're trying to solve, so hopefully it won't be long. Update: As the developer noted in our comments, the demo is now on itch.io.
Direct Link
They're seeking £20K in funding and with 29 days to go they've already managed nearly 50% of their goal so it looks like they're onto a winner. Hopefully it won't suddenly drop-off as we've seen that happen a few times, they need to keep that momentum going.
The actual gameplay does sound very promising, especially with it removing combat. In a world were privacy issues are found constantly (hello Google+) and mass surveillance is becoming the norm it's especially relevant.
Take a look on Kickstarter.
Quoting: salamanderrakeCrowdfunding with linux support means as soon as they get the money they need they abandon linux.No, it really doesn't. Out of all the crowdfunders that have been done that promise Linux support, the amount that fail on this is probably less than 1%.
Quoting: salamanderrakeCrowdfunding with linux support means as soon as they get the money they need they abandon linux.
There is a Linux demo so that speaks for them at least, I mean if they already have the a MWP running on Linux I doubt they will just drop it.
seems the Linux build is younger that the article;
https://semaeopus.itch.io/off-grid/devlog/51446/linux-build-is-up
...which brings me to the main point, some good news. The Linux build is now available at itch.io, sorry about the delay but we ran into some small but annoying rendering issues on Linux at the very last minute so I had to sort that out first. Seems to be fine now, tested on Ubuntu 18.04, with the proprietary nVidia drivers from the repositories.
Quoting: pschoHah, we certainly won't abandon Linux, I've used Ubuntu as my main OS since 2005 and do most of my gaming on it. So making sure our own project runs o it is high priority to us.Great stuff, added a small update with a link to itch in the article :)
...which brings me to the main point, some good news. The Linux build is now available at itch.io, sorry about the delay but we ran into some small but annoying rendering issues on Linux at the very last minute so I had to sort that out first. Seems to be fine now, tested on Ubuntu 18.04, with the proprietary nVidia drivers from the repositories.
Had the usual issue of gnome shell thinking it was unresponsive, with a hidden dialogue stealing input so i pressed enter and it quit. Happens with so many Unity games, not the developer's issue though. GNOME really need to adjust that.
Pledged :)
At least for me the popups are displayed on top of the app as expected, having one hidden behind other windows sounds even more annoying.
If this is still an issue when we are closer to full release, I might just ditch Unity's splash screen system and display them myself on top of the main menu screen. That would be the heavier option, but I guess it might keep Gnome-Shell happy.
(And thanks for the article, of course! Much appreciated!)
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