Inspired by the likes of Pokemon or Final Fantasy, the open-world RPG Unleashed has officially launched with Linux support. Seemingly with little fanfare too, without a single user review after almost a week. Note: Key provided by the developer.
Funded thanks to the help of their Kickstarter campaign back in March this year, where they managed to get a little over €10K from over 200 backers I'm surprised not even one of them has even put up a single sentence about the game on Steam. Just goes to show many games are constantly releasing, taking up our time.
Unleashed is a dark 2D RPG with sandbox elements. It is set in Mystria, a magical world. The main theme is "Sins & Virtues", which is illustrated by a powerful curse, which unleashed people's primordial sin or virtue. The main effect was that people weren't able to hide their dark impulses anymore, which led world into some form of chaos. This story is about Mercy, a young woman spared by the curse, which is looking for her mother.
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Like many other RPGs now, Unleashed has plenty to do outside of questing and battling. There's crafting, farming, looting, random events and so on. It's also a monster catching game too, with you being able to fight and catch what they call Achivaras. Although, if they all run out of health during a battle you will be able to jump in and fight directly.
It does have some issues. For example, the hardware cursor displays on top of the game's cursor for me (Ubuntu 18.10) which is really quite distracting and does take away from the experience a little as it's so noticeable. The game also crashed to the desktop when I walked into a broken building and since it does no auto saving during the tutorial I lost all progress which wasn't great.
Overall, it seems like quite an interesting RPG despite a few launch issues. If exploring a large map full of things to do along with 3on3 turn-based battles with your own team of creatures sounds like your thing, you can find it on Steam. They also seem to have kept up their older demo on itch.io if you wanted a glimpse into what it's like.
Quoting: ShmerlWhy no full release on itch.io if they already released their demo there?
This is surprisingly common for some reason. Too many devs treat itch.io as a trash bin for their production iterations.
Quoting: GustyGhostThis is surprisingly common for some reason. Too many devs treat itch.io as a trash bin for their production iterations.
Perhaps, if a dev is placing his/her work in a "trash bin", then he/she is developing just that, a trash. :P
On the matter of the game itself. Seriously, judging by the video, it looks mediocre generic bland RPGmakeresque piece of … work. Come on! No combat animations? Different sprites and portraits looking like they were been drawn by different artists in different styles. And that dialogue system… Honestly, dialogues in "The Battle for Wesnoth" look nicer (and Wesnoth's sprites had been drawn by different artists).
I'll have to second Alm888's opinion, it seems pretty generic and the visuals look more like an open source project than a game for sale. It'll have to drum up some very nice reviews before I'd be interested, unfortunately.
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