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Valve are moving fast with Steam Play updates! Just today they've released the Steam Play 3.16-1 beta which is a pretty big deal. Also, the 3.7-8 minor update is now in the stable channel for everyone.

Once again, it's typical of this all to land (DXVK update and now this!) after I've already done the weekend roundup. Certainly not complaining though, far from it, the excitement levels over here just exploded.

I was expecting a Steam Play update soon, given how I've been tracking the commit log seeing Wine and more being updated, didn't quite expect Valve and CodeWeavers to work so quickly and on a weekend too. This just goes to show how important it is and how dedicated they are to improving Linux gaming.

As usual, you will likely need to restart Steam to have the new Proton beta available. Here's the changes in all their glory (changelog link):

  • Rebased Proton patches onto Wine 3.16.
  • Updated Vulkan support in Wine to 1.1.86, plus support for transform feedback.
  • DXVK has been updated to 0.81 plus support for transform feedback which should fix missing models in many D3D11 games. This requires new driver support. DXVK release notes can be found here: https://github.com/doitsujin/dxvk/releases/tag/v0.81
  • DXVK's d3d10 mode is now enabled by default.
  • DXVK is now built as a native Linux library, which may give a small performance boost, and should make debugging easier for DXVK and driver developers.
  • Missing textures for models in some VR games has been resolved.
  • Ask the window manager to bypass the compositor in fullscreen mode. This may improve performance in some situations.
  • All new makefile-based build system.

As you can see, it's a pretty massive change. Previously, Steam Play's Proton was based on Wine 3.7 so it was quite outdated. They also removed any Mac support for it.

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So much for my quiet weekend taking time off…

Article taken from GamingOnLinux.com.
Tags: Proton, Valve
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Comandante Ñoñardo Oct 14, 2018
QuoteI was expecting a Steam Play update soon, given how I've been tracking the commit log seeing Wine and more being updated, didn't quite expect Valve and CodeWeavers to work so quickly and on a weekend too.

This should be the standard behaviour in the software development world... Progress don't take weekends or vacations...


About Bioshock 2, with this version of Proton, it needs -dx9 in the launch options for to work... default DX10 crash the game.
legluondunet Oct 14, 2018
Quoting: LeopardI'm just asking that can you see DXVK HUD with that launch option.

I'm already playing AC1 via DXVK since D3D10 ( 0.72 i guess ) support added to it. But it needs d3dcompiler_43 which is a prop MS compiler that you can't distribute with Wine. So i wonder if it really works with DXVK or Wine's own OGL implementation.

My AC1 is GOG version so i need that confirmation.

It just works and you can use DXVK HUD to be sure you launched the directx10 version.
mrdeathjr Oct 14, 2018
Quoting: legluondunet
Quoting: LeopardI'm just asking that can you see DXVK HUD with that launch option.

I'm already playing AC1 via DXVK since D3D10 ( 0.72 i guess ) support added to it. But it needs d3dcompiler_43 which is a prop MS compiler that you can't distribute with Wine. So i wonder if it really works with DXVK or Wine's own OGL implementation.

My AC1 is GOG version so i need that confirmation.

It just works and you can use DXVK HUD to be sure you launched the directx10 version.

If stay using 410.xx series driver with have selected enable graphics api indicator in driver also visible too (works for opengl and vulkan native or non native apps*)

*One to rulem all

Example:

Assasins Creed 1 DX9



Assasins Creed 1 DXVK



Others

















This titles can be appear or not in future wine testing :D

^_^


Last edited by mrdeathjr on 14 October 2018 at 4:27 am UTC
wolfyrion Oct 14, 2018
I didnt see any improvement on cuphead , it plays fine around 35 FPS and CPU is overloaded
Eike Oct 14, 2018
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Quoting: Comandante ÑoñardoThis should be the standard behaviour in the software development world... Progress don't take weekends or vacations...

Please tell me that you didn't think long about this. AND that you're working seven days a week for your employer.
jens Oct 14, 2018
  • Supporter
Quoting: Comandante Ñoñardo
QuoteI was expecting a Steam Play update soon, given how I've been tracking the commit log seeing Wine and more being updated, didn't quite expect Valve and CodeWeavers to work so quickly and on a weekend too.

This should be the standard behaviour in the software development world... Progress don't take weekends or vacations...

So you think that other people should work on weekends and omit vacations so that you can lie on your lazy back and play games? C'mon please, give it a rest and show some patience. ;) The speed of progress is already insane lately, please let the developers, contributors and all other people involved have their well deserved nights, weekends and vacations.
Joeyboots80 Oct 14, 2018
Exciting times friends! :D
Liam Dawe Oct 14, 2018
Quoting: Luke_Nukem
Quoting: liamdawe
Quoting: elmapul" They also removed any Mac support for it.""
wait, what?
did mac even had support?
Some elements for it yes: https://github.com/ValveSoftware/Proton/commit/a84120449d8177fa40f3de729e55d238d3c24877

Part of a larger series of changes that will be making it in to Proton at some point. The commit that states removal of macOS is from that PR I think.

Quite likely to be temporary. There is a Codeweavers employee looking at making macOS wine64 builds run 32 bit apps I think (which would probably make it in to Linux builds too), which is going to be a critical thing for them to be able to continue offering their product on future macOS versions that remove 32bit support completely. [link1]
Sure, was just linking to the current status :)
appetrosyan Oct 14, 2018
Quoting: Leopard
Quoting: GuestWith these changes they could whitelist quite a lot of games soon!

Witcher 3 being first , many Unity games included. Also Quake Champions.

Amen to that!
Leopard Oct 14, 2018
Quoting: Guest
Quoting: appetrosyan
Quoting: Leopard
Quoting: GuestWith these changes they could whitelist quite a lot of games soon!

Witcher 3 being first , many Unity games included. Also Quake Champions.

Amen to that!

So is Q:C working good in Proton now? Last time I tried it, couldn't even connect to the servers

Also is it safe? The game defintely uses a form of anti-cheat and could possibly detect proton as cheating and don't wanna get myself banned

Would be great to have it working under linux as I've been playing Q:C alot lately on my windows install

No , Proton can't connect servers until they update their runtime.

You can play it with either doing some symlinking or with normal Wine now.

https://github.com/ValveSoftware/Proton/issues/225#issuecomment-428977984
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