The next Wine [Official Site] development release is now available, so grab that corkscrew and your favourite glass.
As expected, the Wine team have been keeping the updates coming approximately every two weeks to show off what they've been working on. The progress over the course of this year has been pretty amazing.
Here's the highlights of what's new in the 3.18 release:
- Subpixel font rendering with FreeType >= 2.8.1.
- Support for OAEP algorithm in RSA encryption.
- Array marshalling fixes in DCOM.
- Improved DPI scaling in the Wine console.
As for bug fixes, they noted quite a few this time with 46 marked as solved. The usual applies though, some were fixed in earlier releases and only picked up now. As for this release, they fixed issues with Black Desert Online, EA Origin, multiple games crashed on the unimplemented function "kernel32.dll.GetQueuedCompletionStatusEx", Carmageddon: Max Damage and so on.
Some you may have missed, popular articles from the last month:
9 comments
the most important future feature we need is battleye support!
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Quoting: GuestWhere is mrdeathjr??? :><::><::><::><::><::><:
Here me.....Angry Choice :P
I really busy with steamplay
This files stay for encode, only need add lego harry potter and maybe max payne 1 and 2 for encode list
And this others for upload
In this wine version various steam related issues are fixed
Call of Juarez
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=ve4b2gxdKvM
And now with DXVK using Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4
https://www.youtube.com/watch?v=bHOSdlBWXMQ
Split Second
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=5g3lTp-Fou0
With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4
https://www.youtube.com/watch?v=oQsJIur_tjc
Castle of Illusion
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=EG1E-a2j3dA
With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4
https://www.youtube.com/watch?v=AEm0BcQ4yNQ
^_^
Last edited by mrdeathjr on 14 October 2018 at 2:53 am UTC
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Quoting: GuestThe big news today is Transform Feedback support for DXVK and RADV...
This is vulkan 1.1.88 updated today
https://github.com/KhronosGroup/Vulkan-Docs/commit/0a7a04f32bd473bc7428efdbbbe132f33afad68c
Change log for October 13, 2018 Vulkan 1.1.88 spec update:
* Update release number to 88.
Public Issues:
* Make clear that
tname:PFN_vkDebugUtilsMessengerCallbackEXT::pname:messageTypes is a
bitmask, and correct a typo in the spelling of
slink:VkDebugUtilsMessengerCreateInfoEXT.txt::pname:messageType (public
pull request 800).
* Make an ABI-compatible change of the type of
slink:VkPhysicalDeviceDriverPropertiesKHR::pname:driverID to use the new
elink:VkDriverIdKHR type (public issue 811).
Internal Issues:
* Clarify for the <<features-features-shaderStorageImageExtendedFormats>>
feature and in the <<spirvenv-capabilities-table>> that the feature
means that all of the formats are supported, and that otherwise the
features can be queried per-format (internal issue 1273).
* Clarified interactions of `VK_EXT_external_memory_host` with host cache
management commands and structures flink:vkMapMemory,
flink:vkFlushMappedMemoryRanges, slink:VkMappedMemoryRange, and
flink:vkUnmapMemory using the new glossary term "`Host Mapped Device
Memory`" (internal issue 1385).
* Update the language for flink:vkCreateViSurfaceNN.txt describing the
pname:currentExtent of a VI surface to more accurately reflect current
capabilities, replacing "`undefined`" with more explicit behavior
(internal issue 1410).
New Extensions:
* `VK_EXT_calibrated_timestamps`
* `VK_EXT_image_drm_format_modifier` (this extension was previously
disabled in vk.xml, and has now been enabled after some changes to fix
performance issues).
* `VK_EXT_pci_bus_info`
* `VK_EXT_transform_feedback`
* `VK_GOOGLE_hlsl_functionality1`, exposing support for
`SPV_GOOGLE_hlsl_functionality1`.
* `VK_GOOGLE_decorate_string`, exposing support for
`SPV_GOOGLE_decorate_string`.
Yeah new DXVK version will be stay for out in any moment without forget DX10 commits with allow runs bioshock 1 original on DX10 mode
Corrected nvidia provides 396.54.09
^_^
Last edited by mrdeathjr on 13 October 2018 at 3:56 pm UTC
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Noted about transform feedback and it landing in DXVK in our weekend roundup post.
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Quoting: mrdeathjrAnd nvidia vulkan drivers 410.57.xx ? also will be out on any moment
According to Doitsujin it'll be 396.54.09. Takes quite a bit of work to make it work though. I'm sure Lutris will make sure it all happens though.
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Quoting: EhvisQuoting: mrdeathjrAnd nvidia vulkan drivers 410.57.xx ? also will be out on any moment
According to Doitsujin it'll be 396.54.09. Takes quite a bit of work to make it work though. I'm sure Lutris will make sure it all happens though.
Yep them add 396.54.09 but 410.xx series have onscreen indicator, still waiting 410.xx.xx vulkan series
^_^
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Big changelog, a lot of important bugs corrected.
"45680 Microsoft .NET Framework 3.5 (SP1) fails to install in 64-bit WINEPREFIX"
When Proton will integrate this version, we should install and play games that use .Net 3.5 (L.A. Noire, Batman...).
"45680 Microsoft .NET Framework 3.5 (SP1) fails to install in 64-bit WINEPREFIX"
When Proton will integrate this version, we should install and play games that use .Net 3.5 (L.A. Noire, Batman...).
2 Likes, Who?
Quoting: legluondunetBig changelog, a lot of important bugs corrected.
"45680 Microsoft .NET Framework 3.5 (SP1) fails to install in 64-bit WINEPREFIX"
When Proton will integrate this version, we should install and play games that use .Net 3.5 (L.A. Noire, Batman...).
However i believe etan lee work could be definitive solution as FAudio for xaudio issues
Maybe him can fix gstreamer issues: infamous wine 9127 bug and company
^_^
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Wine has been on a roll this year. I wonder if it's because Valve helped.
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