DXVK, the excellent Vulkan-based D3D11 and D3D10 implementation used together with Wine that forms part of Valve's Steam Play has a fresh brew ready. The progress is amazing as always, that's the twenty-sixth release this year!
Here's the release highlights of 0.92 as written by the developer:
- Fixed build issues some users were experiencing with Meson 0.44.
- Implemented "dmovc" instruction. Fixes a Mandelbrot demo mentioned in #216.
- LA Noire: Fixed rendering issues caused by a game bug (#744).
- Lords of the Fallen and The Surge: Fixed visual issues caused by the lack of depth-stencil buffer mapping (#285). This may have a significant impact on performane in these two games.
- Shadow of the Tomb Raider: Support bit-accurate clears for "R11G11B10" UAVs. This silences an error message in this game, but should have no impact on visuals or performance.
See more on GitHub.
While not as big as previous releases, the developer has stated before there's not a great deal left to do. Most of the major features have now been implemented, so a lot of what comes up are smaller issues in specific games and that will likely continue for a while.
Some you may have missed, popular articles from the last month:
almost every unreal engine 4 games broke with this update on my RX 570
can some one with an amd card test Tekken 7 and Soul Calibur 6 for me
can some one with an amd card test Tekken 7 and Soul Calibur 6 for me
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If I may ask... how is DX7, 8 and 9 support under Wine/Proton? I mean when there's not that much left to do for DXVK, what will the dev behind it afterwards besides some bugfixing? :>
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Quoting: massatt212almost every unreal engine 4 games broke with this update on my RX 570The only UE4 game I have is Hellblade, and that still works fine with 0.92. There's no reason why UE4 games would break all of the sudden.
Quotewhat will the dev behind it afterwards besides some bugfixing? :>No idea, but there's still some work to be done. Most of it won't be too exciting though.
Last edited by YoRHa-2B on 11 November 2018 at 7:07 pm UTC
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Quoting: YoRHa-2BQuotewhat will the dev behind it afterwards besides some bugfixing? :>No idea, but there's still some work to be done. Most of it won't be too exciting though.
Don't want to see you unemployed. You're a genius. That talent needs to be harvested.
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k ill download hellblade and see if its my AMD card
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Quoting: kuhpunktIf I may ask... how is DX7, 8 and 9 support under Wine/Proton? I mean when there's not that much left to do for DXVK, what will the dev behind it afterwards besides some bugfixing? :>
There's a project called 'VK9', that's a compatibility layer for dx9 over Vulkan. It was featured previously on GoL: https://www.gamingonlinux.com/articles/vk9-for-getting-direct3d-9-over-vulkan-has-hit-their-28th-milestone.12662/page=2
You can even support the project over Patreon: https://www.patreon.com/disks86
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waiting for when I can play Dying Light again on Archlinux (currently broken it seems)... will be a happy day!
Last edited by ShoNuff!!! on 11 November 2018 at 8:49 pm UTC
Last edited by ShoNuff!!! on 11 November 2018 at 8:49 pm UTC
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Quoting: ShoNuff!!!waiting for when I can play Dying Light again on Archlinux (currently broken it seems)... will be a happy day!
Don't wait anymore.
https://www.reddit.com/r/linux_gaming/comments/9jd2y0/comment/e6rloy0
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Well optimized D3D9 over Vulkan would be great indeed. It's probably a more massive effort than D3D11 tough.
Last edited by Shmerl on 11 November 2018 at 10:49 pm UTC
Last edited by Shmerl on 11 November 2018 at 10:49 pm UTC
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Quoting: LeopardQuoting: ShoNuff!!!waiting for when I can play Dying Light again on Archlinux (currently broken it seems)... will be a happy day!
Don't wait anymore.
https://www.reddit.com/r/linux_gaming/comments/9jd2y0/comment/e6rloy0
Linux gamers shouldn't need to do this all the time,
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