DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling
Take a little Wine, sprinkle over some Vulkan and you get DXVK [GitHub]. Part of what makes Steam Play do its magic, it has another fresh release out today.
Nearly two weeks since the last release, with the latest adding in support for DXGI (Microsoft DirectX Graphics Infrastructure) 1.4. On top of that, there's also now a "dxvk.numCompilerThreads" config option which will set the number of threads used for "pipeline compilation". This will allow you to use more CPU threads to compile shaders, which may help certain games or CPUs with low core counts.
For bug fixes, here's what made it into the 0.93 release:
- Dark Souls III: Fixed performance regression on GPUs with small VRAM (see ValveSoftware/Proton#478)
- Overwatch: Fixed incorrect shadow rendering on Nvidia drivers.
- Quantum Break: Work around game bug causing artifacts on RADV 18.3.
- The Witness: Fixed incorrect use of Dual-Source blending (#724).
Personally, I find using Lutris the easiest way to play around with DXVK, especially for Overwatch. As for Steam Play, it's currently using DXVK 0.90 so the next time it's updated there should be a pretty big boost for a number of games.
As always, amazing work.
0.93 doesn't sound far off, but of course, they might just increase numbers beyond 100.
Quoting: TheSHEEEPDoes anyone know what is planned to be version 1.0? Would that be "feature completion"?
0.93 doesn't sound far off, but of course, they might just increase numbers beyond 100.
https://www.reddit.com/r/linux_gaming/comments/9zxqtv/dxvk_093_is_out/eacv9j9
Basically ; everything needs to be mainlined from distros POV. Out of the box DXVK compatible drivers in standart repos.
See more from me