The Bard's Tale IV: Barrows Deep from inXile Entertainment released for Windows in September after a successful Kickstarter, they say they're continuing to work on the Linux version.
While the story isn't much different from their statement in October, they at least continue to communicate. Here's what they said a few days ago:
[…] we also continue to work on the Mac and Linux versions, as well as a few other nice things that we can´t talk about yet.
Now they're part of Microsoft, I'm sure some felt like they might suddenly drop Linux support. Glad to see that's not going to be the case, since it was an included platform on the Kickstarter.
Overall, it seems to have gained a rather mixed reception with both users and other critics alike. Hopefully a lot of the issues will be solved by the time we're able to get our hands on it. As always, we will keep an eye out and let you know about any updates on the Linux version.
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QuoteNow they're part of Microsoft, I'm sure some felt like they might suddenly drop Linux support.
It's a very likely outcome for their future games, not so much for their current commitments.
Maybe this purchase is standard Microsoft move to buy the competition and get it down or even bring it to ruin. It could speed up the decisions of developers to go away and continue making people happy by creating fantastic games. Because everything is about people not about a name of a company.
Quoting: KimyrielleI am not aware of any example in industry history where a big studio bought a smaller one and still had it make great games.Maybe THQ Nordic? They bought a bunch of smaller publishers/developers and afaik those are still able to work in a distinct style.
I also believe the game's reception could have been better, had it been released with fewer bugs. And those weren't obscure issues that would inevitable creep up in any moderately complex software, but essential stuff that wasn't working. Just going over the notes of the first couple patches made me really wonder what kind of processes and QA they had in place.
I will keep buying their games as long as they keep porting them themselves.
Quoting: KetilI blame their issues on switching from unity to unreal engine. Not because of the engines themselves, but because they got time to know unity through wasteland 2 and torment, while unreal engine is new for them in this game.
I will keep buying their games as long as they keep porting them themselves.
Yeah, I kind of wondered why they did that. Seems to me from the graphical fidelity of BT4, that they could have done it with Unity.
I need to sit down and play through Wasteland 2... I was going to try to play through the first one again and forgot how goddamn hard that is! Also the BT1 and 2 remastered are out and work with Proton...
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