The developer of DUSK, a pretty popular retro-inspired FPS has confirmed again that Linux support is still in their plans.
DUSK is set to officially release on December 10th for Windows, with the developer mentioning in that same announcement:
And you know we're just getting warmed up, right? Don't forget 2019 will bring the DAWN SDK, Steam Workshop, Mac, Linux, Switch ports, co-op?! and MORE.
That was a bit of a surprise, honestly after not hearing much on it I was a bit worried. Really happy to know it's coming as it does look like a lot of fun.
Inspired by the looks of Doom, Quake, Heretic, Half-Life and more it has a soundtrack from Andrew Hulshult whose worked on quite a lot of games including Quake Champions, Dusk, Bombshell, Duke Nukem 3D Reloaded, Rise of The Triad 2013, Rad Rodgers, Amid Evil and plenty of others.
DUSK includes a campaign across episodes, an endless survival mode, arena multiplayer and a number of different weapons. For a look at it, their original trailer is below:
Direct Link
Quoting: GuestCan someone explain why these "retro" games look worse than Quake, the actual first big 3D FPS?in terms of art, sound design, and pretty much everything this game is way better than quake 1 and 2. also, it has settings to make it look uglier or better than q1. you can enable bilinear filtering and light flares, or you can artificially pixelate the screen and lower the color pallette to look like it's software rendered. the graphics aren't what matter anyway, it's fun as fuck to play. i've had it since episode 1 and the developers are spectacular people that obviously care for this game. one time i told the owner of the devloper's company that i'd suck his toes for a linux port and he totally rolled with it lol. even if you're not down with the graphics everything else here is stellar, inside and out, and i'd encourage you to give it a try.
This is ridiculous. Making a Quake mod in a Quake source port would immediately look better than this.
Other than that, I'm waiting for this. With a modicum of patience ;)
Recently I've been playing a bit of original Painkiller using Proton/Steam Play and it's been working fine. (That's another title with similar play style.)
Quoting: GuestCan someone explain why these "retro" games look worse than Quake, the actual first big 3D FPS?
This is ridiculous. Making a Quake mod in a Quake source port would immediately look better than this.
Quake being the first actual big FPS? Well, I guess if you ignore Doom... but Doom is pretty hard to ignore.
The same assets in a different engine ain't gonna look any better, you're just gonna be artificially limiting yourself to the source port's quirks, hard-coded mechanics, and a probably rather limiting level editor.
Could a Quake source port even have an unlocked y-axis without modification of the source code? I dunno, but it sounds a lot easier to pull of in Unity either way.
Quoting: g000hI'm a big fan of DOOM, Quake, and similar "old-skool" FPS games (High speed, dodging around, fast-reaction game-play rather than sneaking around and sniping) ... Recently I've been playing a bit of original Painkiller using Proton/Steam Play and it's been working fine. (That's another title with similar play style.)Far more important to me in a retro FPS is an emphasis on solid non-linear level design featuring interesting locales, smart enemy and item placements, and an overall sense of craft. It is why games like Painkiller and Serious Sam just don't do it for me in the way that Doom, Blood, or Duke Nukem 3D do. Thankfully I have heard some encouraging noises that Dusk may also provide just that.
Quoting: GuestHey now, come on, gallery shooters like serious sam are good fun tooThey have their place yes, but it annoys me greatly how much they have come to encapsulate the limit of what most people think an old school FPS is. Retro shooters were about so much more. How can we forget that?
Quoting: GuestQuoting: BotonoskiQuoting: GuestCan someone explain why these "retro" games look worse than Quake, the actual first big 3D FPS?
This is ridiculous. Making a Quake mod in a Quake source port would immediately look better than this.
Quake being the first actual big FPS? Well, I guess if you ignore Doom... but Doom is pretty hard to ignore.
Well to be fair, he did say first big "3D" fps
I never really understood the argument of Doom not being 3D, yeah it accomplishes the effect in a bizarre and limited manner, but the end result is a world space which is perceivably three dimensional.
I could probably argue that Quake isn't 3D either and that it's just a bunch of triangles being dynamically warped on screen
Quoting: GuestQuoting: BotonoskiQuoting: GuestQuoting: BotonoskiQuoting: GuestCan someone explain why these "retro" games look worse than Quake, the actual first big 3D FPS?
This is ridiculous. Making a Quake mod in a Quake source port would immediately look better than this.
Quake being the first actual big FPS? Well, I guess if you ignore Doom... but Doom is pretty hard to ignore.
Well to be fair, he did say first big "3D" fps
I never really understood the argument of Doom not being 3D, yeah it accomplishes the effect in a bizarre and limited manner, but the end result is a world space which is perceivably three dimensional.
I could probably argue that Quake isn't 3D either and that it's just a bunch of triangles being dynamically warped on screen
Well yeah, doom played in a 3 dimensional way.. but the walls, the ceiling, the floor, the gun models, the enemy models.. All 2D based
Where as Quake used actual 3D rendering of the enemy models, gun models ect.
In the end I'd still describe Doom as being 3D as even the True 3D graphics of Quake are an illusion formed by algorithms. Now it's much more complicated and close to life, but it's still justa bunch of 2D triangles being streched, warped, and overlapped on your screen to produce 3D environment and entities.
Quoting: GuestQuoting: BotonoskiQuoting: GuestCan someone explain why these "retro" games look worse than Quake, the actual first big 3D FPS?
This is ridiculous. Making a Quake mod in a Quake source port would immediately look better than this.
Quake being the first actual big FPS? Well, I guess if you ignore Doom... but Doom is pretty hard to ignore.
The same assets in a different engine ain't gonna look any better, you're just gonna be artificially limiting yourself to the source port's quirks, hard-coded mechanics, and a probably rather limiting level editor.
Could a Quake source port even have an unlocked y-axis without modification of the source code? I dunno, but it sounds a lot easier to pull of in Unity either way.
I don't ignore DOOM, i play it all the time, but ignore the 3D part and just pretend DOOM is a true 3D game...sigh.
Then make different assets on a tested engine....Ion Maiden??
...unlocked y Axis in quake? huh?
Making different assets on a tested engine? Ion Maiden is the only commercial game I can think of that uses the Eduke32 engine while I could think of hundreds of games which use Unity, I'd say Unity is far more tested than the engine Ion Maiden uses. Also Unity undoubtedly has better documentation as well and that can make all the difference terms of ease of use for the developer. That's all beside the point though, making different assets in a different engine ain't gonna change the developer's artistic skills, unless the dev chooses to hire a proper artist than no matter what engine he uses it'll all likely look pretty bad.
Yeah, in Dusk while your in midair the camera's y-axis is unlocked allowing the player to do midair flips, It's rather fun and unique.
See more from me