Originally published by Square Enix and developed by Eidos-Montréal, Feral Interactive confirmed today that Shadow of the Tomb Raider is officially heading to Linux in 2019.
Making sure we have the full experience, with Tomb Raider and Rise of the Tomb Raider already ported to Linux by Feral this is really quite exciting news! I've no doubt it will be using the Vulkan API, as I'm sure people will be wondering.
This replaces the recent teaser put out earlier this month on the Feral port radar. So we now have Total War: WARHAMMER II arriving today plus Life is Strange 2, Total War: THREE KINGDOMS and Shadow of the Tomb Raider all heading to Linux. Feral sure are busy and that's good for us.
Check out the trailer:
Direct Link
From the press release:
In Shadow of the Tomb Raider, Lara must master a vibrant jungle, overcome challenging tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will be forged into the Tomb Raider® she is destined to be.
Lara's quest will take her from the bustling Mexican town of Cozumel to the dark heart of the Peruvian jungle where the hidden city of Paititi awaits. She'll navigate complex underwater caverns, traverse spectacular landscapes, and discover challenging tombs filled with traps.
Outnumbered and outgunned by Trinity, Lara must become one with the jungle and instill fear in her enemies through using mud as camouflage, disappearing into jungle vines or striking from above while perched in the canopy.
Let's hope for an early 2019 release. The longer they wait, the more likely it is they will lose sales from Steam Play. I mentioned before in a comment, that their timing will make or break future ports. I'm hoping for many more Feral ports in the years to come, having officially supported ports is great.
We will share more details closer to release and do our usual port report and review.
The year of the Linux Desktop continues in 2019 :)
Quoting: MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?
Never needed it.
I mean, the cost has to be lower than investing in making a game for Win10 and then for Linux and MacOS all with different technologies
Quoting: compsci101@liamdawe: was there any mention of RTX / raytracing support? I might have a reason to upgrade if that's the case :)As I understand it, for Vulkan that's all very new and so I highly doubt it. I would say no, but I'm sure Feral will correct me if so.
Quoting: aejsmithQuoting: MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?
Never needed it.
Probably right since it's a newer game, however, it was specifically mentioned that transform feedback was implemented for projects such as DXVK AND porters.
Quoting: PatolaQuoting: Comandante ÑoñardoLiam, now that the game was officially announced, considering that Proton sales counts as Linux sales and Feral has the publishing rights for Linux, please, ask Feral if right new they are getting a cut of protonic sales.
The fact that they don't care about linuxians playing their announced ports right now via Proton, suggest me that, indeed, they get a cut of Proton sales.
I have emailed them a few days ago asking for this information in regards to TW: W2, but it also applies to SotTR. This is their response:
QuoteSam Gardener (Feral Interactive Support)
Nov 16, 12:58 GMT
Hi Cláudio,
Thank you for your email and support of our releases for Linux. We are excited to have such a strong lineup of games on the way to the platform!
We would prefer that you buy our games once they have been released on Linux. If you can’t wait to purchase, please note that we will only benefit from a purchase made directly on a Linux machine through Steam; and this must be after we have announced that we will be releasing a Linux version. The game must then not be played via Windows in the first 2 weeks post purchase, otherwise it will count as a Windows sale.
Once Linux versions of games have been released, the official outlets that sell our titles are:
Feral Interactive Store
Steam Store
Humble Store
Gamersgate
Any preorders made outside the Feral or Steam Stores will not count as Linux sales regardless of whether the game has been officially announced, as these keys are normally only distributed to third parties at release.
Many thanks for your support! We hope this clarifies how Linux sales work for us, but please let us know if you require any further assistance.
Best regards,
Sam Gardener
Feral Interactive Support
http://support.feralinteractive.com
Thanks for that.
So, my theory was correct!
If We buy LIS 2 now on the Steam store using the Linux Steam client and play it only via Proton, Feral will get their cut.
Quoting: Comandante ÑoñardoSo, my theory was correct!But a smaller cut, apparently? Since they prefer if we wait until the actual release. I wonder how that works. Or maybe it's just so they have better figures to show to publishers about how useful the ports are.
If We buy LIS 2 now on the Steam store using the Linux Steam client and play it only via Proton, Feral will get their cut.
Quoting: ScooptaWhile I'm looking forward to this I'm a bit worried it won't run for me. Rise of the tomb raider hangs for me on RADV 18.2.5. A lot of DXVK games also hang for me although not all of them. Hopefully by the time this comes out it won't be an issue anymore.
Are you running
Ubuntu or Arch ? cause im stuck at 18.2.2 on Ubuntu
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