Parkitect from developer Texel Raptor is a true shining beacon on how to get Early Access done right. It's officially out, right now!
The release comes with the campaign we've been waiting for and it's a truly delightful experience, just like I expected. It also offers up a tutorial now, so if you were having issues with any part of it before, it certainly now eases you in a lot better. The full release also comes with performance improvements, new goals, new basic coaster blueprints and so much more.
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After spending my youth playing games like Theme Park, this feels like a game I've been waiting for. Obviously it's also heavily inspired by games like RollerCoaster Tycoon too and it's definitely one for a modern audience.
I've enjoyed jumping in here and there in the sandbox mode for sure. The insane attention to detail in Parkitect deserves a round of applause. It has such a wonderful mix of features, to allow you to be really rather creative while also keeping you focused on making a park that works and keeps visitors happy. If you want to that is, money can even be turned off in the sandbox mode to really do what you want.
For those who perhaps struggle to be creative with designing wild coaster rides, the blueprint feature is brilliant too. It allows you to place down customisable pre-made sets, which look awesome and allows you to edit them. You can download other designs too, from the Steam Workshop for example. There's so many things like that, which make it a great game for all types of players.
If you were sitting on the fence, pondering getting it then seriously just hop on over and grab it. I absolutely adore it and I imagine you will too. Available from: Humble Store, GOG and Steam.
On a system that's roughly minimum specs it runs but is practically unplayable, definitely not enjoyable. I tested it just now on a Laptop running Ubuntu (mate or somesuch) from 2011 with i3 (Sandy Bridge), dedicated Nvidia card and 4 GB of memory. I suspect the memory is the main issue and it starts swapping. The game takes about 5 minutes to start and 15 to close, everything is super sluggish.
But now there finally is a real campaign! I'm going to fire that thing up again and looking forward :)
Edit: Wow, there certainly is a lot of progress since then! Unfortunately, I encounter some graphical issues (black flickering) on Mesa 18.3-rc4 right now.
Last edited by ryad on 29 November 2018 at 10:44 pm UTC
Edit: woohoo, it got released, downloading now.
Last edited by emphy on 1 December 2018 at 12:43 pm UTC
Often I ended up firing up OpenRCT and playing the good old games.
I had Parkitect for a long long time on my wishlist but always hold back buying it because it was sandbox only.
After they announced 1.0 and the release date I bought it and waited until yesterday.
This game is so great. The tutorial and campaign is really nice designed.
I really hope they have success with the game and we see some more DLCs from the developer.
Ran like a dream on my 780gtx. It's been ages since I played something like this. Looks great too, it has that "right look" for the genre. Love it so far, it has everything one expect it to have. In spades.
Last edited by Beamboom on 30 November 2018 at 7:34 am UTC
Last edited by Lycurgus87 on 30 November 2018 at 8:38 am UTC
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