Artifact, the multi-lane card game from Valve is closing in on release and so Valve have given out a bunch of new details on what to expect.
Firstly, it's now up for pre-order on Steam for £15.99/$20 and for that price you will get 10 card packs, 5 event tickets, and two complete starter decks. Considering how much such packs cost for real-life card games, that price is actually quite reasonable I think. Additional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.
As for system requirements, Valve are stating the Linux version will need Ubuntu 16.04 or newer, Intel i5, 2.4 Ghz or better, 4 GB RAM and a Vulkan-capable GPU from NVIDIA, AMD, or Intel. So it looks like it will run on quite a lot of hardware which is nice.
At launch, it will have three different modes of play: Social, Casual, and Expert.
The Social mode is where you will find user-made tournaments, private lobbies and what they call Open Play. Open Play will allow you to have a freestanding invite to anyone within a Steam community. Be sure you're in our GamingOnLinux Steam group for that. Casual will include bot matches, global matchmaking and the "casual constructed Gauntlet" which is a series of increasingly challenging opponents. Finally, the Expert mode is a harder version of the Gauntlet from the Casual mode where you can win packs of cards.
Also, Valve have given out some public APIs to help people build interesting tools. Will be interesting to see what people make with it like the Deck Builder.
I'm extremely curious to try it out, so I will likely be diving in on release day. I'm probably going to be terrible at it, but learning is part of the fun. I've always wanted to get properly into a card game, so hopefully it will run well on Linux.
See more on the official site and Steam itself.
I watched the Artifact tournament stream with Kripp's (a Twitch streamer) explanations alongside and Dane's "teaching Artifact" stream today. I like games like chess and Faeria and watch MTG Arena streams on Twitch (although I can't play the game myself because it doesn't run on Wine for me) - so Artifact should interest me. But the game just doesn't look to be fun or interesting to play. For Linux I hope the game will be a hit but just a word of warning here: Hedge your expectations. And have a look at Faeria if you think your gaming mind works similar to mine because then you can't go wrong with Faeria.
That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.
Get a feeling for how the game plays.
Theres going to be a lot of people playing the game in the same boat as us (not being very good at these games).
The only way we will get better is by playing and watching other people play!
Quoting: NezchanMy problem is that while I like card games, I'm also terribly bad at them, and don't really have a card game guru to teach me, walk me through deckbuilding and the like. So while I like the mechanics of TCGs and the lore and the art, I just can't justify paying up front cash for a game I already know I'm going to suck at and become frustrated by long before I start to gain any degree of competence.That's one thing I like about Faeria. On many occasions the puzzle mode has made me go "oh, I can do that?" and strategize differently, and since the missions are preset you can retry them in a variety of different ways until you beat them, and try out new approaches as you do. I've gotten to a point where I can beat most regular missions with my main deck, but also sometimes I'm faced with a very specialized challenge and I know what kind of cards I'll need in a focused deck to counter it. It's been a really fun experience so far, and the tactical play on the board adds a much-needed dimension to take out the dryness of "just deck-building," in my taste.
That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.
Unfortunately for you it's not free-to-play anymore, but I find that there's plenty of solo content to justify the price if you don't want to measure up to more experienced players (I've played over 40 hours so far, all against AI).
Quoting: BrisseQuoting: KeyrockQuoting: BrisseHaven't really gotten into any of these card games (except The Witcher 3 minigame :D ). I was mildly interested in this as a potential entry point, but then I learned...In fairness, this is exactly how physical trading card games work. You buy packs of cards and get random cards inside.
QuoteAdditional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.
...that it has gambling mechanics. No thanks.
I know, but that doesn't make it not gambling.
It isn't gambling because you always get something for your money though, this is how loot box type micro transactions skirt around gambling.
Quoting: SalvatosQuoting: NezchanMy problem is that while I like card games, I'm also terribly bad at them, and don't really have a card game guru to teach me, walk me through deckbuilding and the like. So while I like the mechanics of TCGs and the lore and the art, I just can't justify paying up front cash for a game I already know I'm going to suck at and become frustrated by long before I start to gain any degree of competence.That's one thing I like about Faeria. On many occasions the puzzle mode has made me go "oh, I can do that?" and strategize differently, and since the missions are preset you can retry them in a variety of different ways until you beat them, and try out new approaches as you do. I've gotten to a point where I can beat most regular missions with my main deck, but also sometimes I'm faced with a very specialized challenge and I know what kind of cards I'll need in a focused deck to counter it. It's been a really fun experience so far, and the tactical play on the board adds a much-needed dimension to take out the dryness of "just deck-building," in my taste.
That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.
Unfortunately for you it's not free-to-play anymore, but I find that there's plenty of solo content to justify the price if you don't want to measure up to more experienced players (I've played over 40 hours so far, all against AI).
Honestly, if I were to try a pay-up-front card game it would almost certainly be Faeria.
Quoting: nitroflowLegally speaking, sure, but spending money to get something that may or may not be entirely devoid of value to you, or whose value is essentially random within limits, in addition to being arbitrary and subject to changes made to the game, is hardly better than risking your money in a game of chance. At least in most games of chance, you can walk away with your money and your earnings aren't designed to keep making profit for "the house," unlike Valve taking a cut of every subsequent trade in this case and controlling your Steam wallet. Unlike WotC with MTG, Valve owns the entire ecosystem this game exists in. You may or may not get your money's worth in entertainment, but you will definitely not make any real money out of it. So I would agree that it is not gambling in that sense, but arguably it is worse than gambling.Quoting: BrisseQuoting: KeyrockQuoting: BrisseHaven't really gotten into any of these card games (except The Witcher 3 minigame :D ). I was mildly interested in this as a potential entry point, but then I learned...In fairness, this is exactly how physical trading card games work. You buy packs of cards and get random cards inside.
QuoteAdditional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.
...that it has gambling mechanics. No thanks.
I know, but that doesn't make it not gambling.
It isn't gambling because you always get something for your money though, this is how loot box type micro transactions skirt around gambling.
Quoting: SalvatosQuoting: nitroflowLegally speaking, sure, but spending money to get something that may or may not be entirely devoid of value to you, or whose value is essentially random within limits, in addition to being arbitrary and subject to changes made to the game, is hardly better than risking your money in a game of chance. At least in most games of chance, you can walk away with your money and your earnings aren't designed to keep making profit for "the house," unlike Valve taking a cut of every subsequent trade in this case and controlling your Steam wallet. Unlike WotC with MTG, Valve owns the entire ecosystem this game exists in. You may or may not get your money's worth in entertainment, but you will definitely not make any real money out of it. So I would agree that it is not gambling in that sense, but arguably it is worse than gambling.Quoting: BrisseQuoting: KeyrockQuoting: BrisseHaven't really gotten into any of these card games (except The Witcher 3 minigame :D ). I was mildly interested in this as a potential entry point, but then I learned...In fairness, this is exactly how physical trading card games work. You buy packs of cards and get random cards inside.
QuoteAdditional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.
...that it has gambling mechanics. No thanks.
I know, but that doesn't make it not gambling.
It isn't gambling because you always get something for your money though, this is how loot box type micro transactions skirt around gambling.
This applies to every single purchase you make on your steam account though, you can't make any real money because you can't transfer anything on your account short of selling the whole account.
Quoting: nitroflowCorrect, but unless you're a compulsive buyer, the odds of the games you purchase vanishing before you play them and your money being wasted* are fairly low, whereas a blind booster purchase can easily turn out to be a net loss*.Quoting: SalvatosQuoting: nitroflowLegally speaking, sure, but spending money to get something that may or may not be entirely devoid of value to you, or whose value is essentially random within limits, in addition to being arbitrary and subject to changes made to the game, is hardly better than risking your money in a game of chance. At least in most games of chance, you can walk away with your money and your earnings aren't designed to keep making profit for "the house," unlike Valve taking a cut of every subsequent trade in this case and controlling your Steam wallet. Unlike WotC with MTG, Valve owns the entire ecosystem this game exists in. You may or may not get your money's worth in entertainment, but you will definitely not make any real money out of it. So I would agree that it is not gambling in that sense, but arguably it is worse than gambling.Quoting: BrisseQuoting: KeyrockQuoting: BrisseHaven't really gotten into any of these card games (except The Witcher 3 minigame :D ). I was mildly interested in this as a potential entry point, but then I learned...In fairness, this is exactly how physical trading card games work. You buy packs of cards and get random cards inside.
QuoteAdditional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.
...that it has gambling mechanics. No thanks.
I know, but that doesn't make it not gambling.
It isn't gambling because you always get something for your money though, this is how loot box type micro transactions skirt around gambling.
This applies to every single purchase you make on your steam account though, you can't make any real money because you can't transfer anything on your account short of selling the whole account.
*relative to whatever value you place on those entertainment services
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