Some fun weekend news for those wanting another RTS to play, as Ashes of the Singularity: Escalation is getting closer to a Linux release.
As a real-time strategy game nut, I've been waiting to play it since I first laid my eyes on it. Back in May of 2017, Stardock Entertainment put up a Steam post themselves asking to see requests for a Linux version which caused some more excitement.
Back in September this year, they mentioned the base game engine was on Linux but not the actual game itself. Seems it's moving along, as yesterday they updated that Steam post to say this:
Update: 12/28/2018:
We now have the core engine compiling under Debian Linux and running via Vulkan. We still have a long, long way to go but this is a major step. Thanks for your continued interest and support!
Only noticing it now, as it's a post I follow that the developer has no replied to mention it. Their wording isn't too different to what was said in September though, so keep that in mind.
I like their honesty with it, that we still have some ways to go but they're still working on it so that's great stuff.
Stardock are going all in. Vulcan AND Linux....
This is no longer a new game so I wonder if it is being used as a development platform for something else as this will be costing them alot
No qualms in waiting for the Linux port if that's what they do!
Quoting: pete910To be honest I hope they optimise the **** out of their Vulkan render to show DX12 up :D
No qualms in waiting for the Linux port if that's what they do!
Their Vulkan renderer has been available for a while on Windows as an alternative to d3d12, and IIRC performance is similar. Great for Windows 7 users who don't have access to d3d12.
Quoting: BrisseQuoting: pete910To be honest I hope they optimise the **** out of their Vulkan render to show DX12 up :D
No qualms in waiting for the Linux port if that's what they do!
Their Vulkan renderer has been available for a while on Windows as an alternative to d3d12, and IIRC performance is similar. Great for Windows 7 users who don't have access to d3d12.
And I think that's actually kind of the point. Microsoft will never backport DX12 to Win7/8 but the truth is with Vulkan it's not needed. As long as drivers keep showing up supporting Win7/8 Vulkan can keep people from having to switch to M$'s bloated spyware. Would obviously be better if they switched to say, Mint or something, but for the die hard gamers Vulkan at least gives them options within the Windows ecosystem.
I'm still on the RHCSA/RHCE track, but I am thinking of switching to C++/Vulkan because the next PeasantStation is going to use Vulkan, same with Android, same with Linux, and the same with Windows. Apple decided to lock their graphics API down instead of making it easy for game devs, so their loss, and the XBone will of course use DX12.
EPIC made $3billion dollars in 2018. I want to tear off a chunk of that.
Last edited by jarhead_h on 29 December 2018 at 9:56 pm UTC
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