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Cosmic horror metroidvania 'Lore Finder' from Kitsune Games has recently passed the stretch-goal required to have Linux support at release.

Become K.C. Morgan, paranormal investigator, and search a New England mansion for your missing father. Battle the forces of corruption infesting the mansion armed only with your wits and an old .38 revolver, and gather scrolls of forbidden lore. But the more you discover, the more warped and twisted the world – and you – become. 

With a base goal of $10K, the Linux (and Mac) version was placed into a $12K stretch-goal, so that Kitsune Games can account for any extra time needed to ensure the porting process is smooth. This includes hiring game porter Ethan Lee if they require it, as the game is using his FNA project. They explained it a little more here.

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For those interested in trying it, the demo can be run directly in your browser on the Kickstarter page or itch.io.

See more on Kickstarter.

Article taken from GamingOnLinux.com.
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5 comments

pb Dec 3, 2018
Two years from now: "Cosmic horror metroidvania 'Lore Finder' has comfortably forgotten the Linux day-1 release promise" :P
Nezchan Dec 3, 2018
Two years from now: "Cosmic horror metroidvania 'Lore Finder' has comfortably forgotten the Linux day-1 release promise" :P

Sure thing. This dev, who's alreay got a game out for Linux (MidBoss), is totally gonna forget about Linux. Sounds legit.
pb Dec 3, 2018
dev, who's already got a game out for Linux, is totally gonna forget about Linux.

Because it has never happened so far. ;-)
scaine Dec 3, 2018
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dev, who's already got a game out for Linux, is totally gonna forget about Linux.

Because it has never happened so far. ;-)

You keep putting smilies, but it's clear you're actually serious, which is a shame. To be clear why I say so, it's a far cry to compare Kitsune Games to those less reputable devs in this case. Not only have they already released MidBoss with Linux support, they're also developing in a well-supported framework AND finally, this stretch goal wasn't for Linux support - they committed to that anyway. The stretch goal was for simultaneous launch.

Also, unrelated, but their lead dev is pretty cool and often tweets about game development, which I enjoy. I have confidence they'll deliver.
pb Dec 4, 2018
You keep putting smilies, but it's clear you're actually serious, which is a shame. (...) this stretch goal wasn't for Linux support - they committed to that anyway. The stretch goal was for simultaneous launch.

1. Note that my comment was also about the day-1 promise, not about the Linux version in general.
2. I learnt not to trust any (Linux release) promises, I just take things as they come, and with a grain of salt on top.
3. I have nothing against this particular dev (just sort of commenting on the general trend), sorry if anyone felt offended by the insinuation, but of course I'll be more happy to be proved wrong. :-)
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