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Thanks to a post on Reddit, we've learned that Epic Games currently have no plans to put their store on Linux.

In response to a user question about it on Twitter, Sergey Galyonkin, the person behind Steam Spy who now works for Epic Games as the "Director of Publishing Strategy" said this:

It really isn’t on the roadmap right now. Doesn’t mean this won’t change in the future, it’s just we have so many features to implement.

It's interesting, since their original announcement mentioned the store was coming to "other open platforms" besides Windows, Mac and Android which we presumed would mean Linux. It's odd, since there aren't really other open platforms besides those to put a store on. We also had Tim Sweeney, the founder of Epic Games, give a ray of hope on Twitter with "We'll See :D" in reply to a user asking if the other open platforms meant Linux. So, I do still find it very odd that it's not on the roadmap at all. Not surprising though, Linux has always been low priority for Epic Games.

This could create an issue for us in future, since Epic Games are taking on timed-exclusive games which would mean no possibility for a Linux version until that ends. Even then, the developers of those games could decide to remain solely on the Epic Store. Remember, this has already happened with Satisfactory from Coffee Stain having the Steam store page removed to be exclusive to the Epic Store.

Speaking on Reddit, Epic's Sweeney said "These exclusives don’t come to stores for free; they’re a result of some combination of marketing commitments, development funding, or revenue guarantees.". So with that in mind, Epic Games are offering some commitments to developers to get their games, which could sway some future high-profile titles away from the likes of Steam.

For Linux gamers we still have Steam, GOG, Humble Store, itch.io and a few others which support Linux games. Heck, even Discord confirmed their store will come to Linux. For now, the Epic Store isn't a huge deal and doesn't have a lot of games (or features) for users so it won't be a huge problem right away. It will be interesting to follow, especially to see what Valve plan to do to prevent too many games leaving.

Article taken from GamingOnLinux.com.
Tags: Epic Games, Misc
34 Likes
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Aeder Jan 2, 2019
I don't buy the argument about price driving people away from Steam.

If I'm selling a game for $30 on Steam and they take a 30% cut, and Epic comes along and tells me "We'll take a smaller cut than that", what incentive do I have to charge less than $30 on the Epic Store?

Not even the argument of "charge less, keep the same profit per unit, but get more sales" holds water because Steam is the platform leading in number of users.

And that's before we take into account that Steam is one of the few stores doing regional pricing, meaning that for millions of people, it's always the cheapest, with their regular regional prices sometimes being cheaper than even sales on other sites that don't follow the same practice.
Nevertheless Jan 3, 2019
Quoting: F.Ultra
Quoting: Nevertheless
Quoting: iiari
Quoting: NeverthelessWhy not purchase games cheaper on Epic? It will not defeat Steam, but it can hurt it.
Unless I've missed something, absolutely no one in this coming Store War has claimed Epic offerings will be cheaper for the *consumer*. Increased $ for the devs, yes, but no one has even made any symbolic lip service as to how the consumer benefits here. And usually, with exclusives, that implies higher prices too...

I would offer a little cheaper on Epic if were a developer, because I'd get more money of games sold there.
Edit: Of course, exclusives are always cheapest on the only store they are sold. ;-)

Such a move however could risk upsetting your potential buyers on Steam (or the other platforms) forcing you to lower your prices there as well.

I'd blame it on Steam. Everybody knows who gets the money.
cRaZy-bisCuiT Jan 3, 2019
#expected
RossBC Jan 4, 2019
Unfortunately, Epic would actually have to put some of their own resources into UnrealED and make it more usable for Linux before they would open up to Linux, the only reason Unreal ed even works on Linux is because the open source community pretty much hacked code into it when it was made available on git hub.

When I last looked at it, wasn't the easiest thing to get going or use on Linux. Being that the only os currently supported to cross-compile builds is windows would make testing Linux builds all the more harder.

I'd say they will avoid Linux support for as long as they can.
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