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For those who like to guzzle a glass of the good stuff, Wine 4.0 just got the first release candidate. This also marks the start of the code freeze, the period where they stop working on implementing lots of fancy new features and work out all the kinks to have a stable final release.

Here's the highlights:

  • Preloader implemented on mac OS.
  • Mouse cursor support on Android.
  • Updates to the timezone database.
  • Vulkan support updated to the latest spec.
  • Stream I/O support in WebServices.
  • Better palette support in WindowsCodecs.
  • Synchronization objects support for kernel drivers.
  • Various bug fixes.

Talking about bug fixes, they've noted 43 marked as solved. As always to make sure this is clear, not all bugs were actually solved in this release. Some are older bugs only now being checked over.

As for what is sorted now, issues were solved with game such as Hitman: Absolution, Murdered: Soul Suspect, Guild Wars 2, Dragon Age: Inquisition and plenty more. See that and all the rest on the release announcement.

Wine has made some ridiculous strides this year, it has been a really quite amazing year for the project. Can't wait to see how it progresses in 2019 and beyond. Cheers to the Wine team!

Nice way to end the week.

Article taken from GamingOnLinux.com.
Tags: Wine
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djb190 Dec 11, 2018
QuoteSorry for harsh statement, but this "cannot play Denuvo games on Linux" myth is very often spread on many places.

I looked more into this and you are right so thank you for correcting me. It seems that newer variants of Denuvo can run Windows games via Wine. The older variants including 4.9 and below can be problematic. Ultimately, it depends on which variant the developer bundled with the game and if other DRM or Anti-tamper technologies are involved (e.g. VMProtect).
danniello Dec 12, 2018
Quoting: djb190I looked more into this and you are right so thank you for correcting me. It seems that newer variants of Denuvo can run Windows games via Wine. The older variants including 4.9 and below can be problematic. Ultimately, it depends on which variant the developer bundled with the game and if other DRM or Anti-tamper technologies are involved (e.g. VMProtect).
True. The real problem is BattlEye DRM - as for today it is really issue that prevent start popular network games via wine.

I'm not developer but in my opinion that could be very hard topic. BattlEye it is anticheat system, so even if wine/proton could start it - user could be banned, because of using "suspicious software". I read somewhere that is is even banning legit Windows PUBG gamers only because in the system background was started some VM via VMware! So support for BattlEye would require some sort of agreement between Valve, BattlEye and game developer (like PUBG) to not ban such users. It is possible? Who knows...
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