John Romero, one of the co-founders of id Software has revealed he's been working on SIGIL, a free megawad for the original 1993 DOOM.
From the official announcement:
SIGIL™ is a free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play. SIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off.
This is really fun, no doubt it will be quite popular especially with the rather large and active DOOM modding scene. Additionally, they're doing some limited edition fan boxes with Limited Run Games.
These boxes, will contain music from Buckethead, along with a custom song written expressly for SIGIL. A tempting purchase for any big DOOM fan, I especially love the sound of a 16GB 3-1/2-inch floppy disk-themed USB. You have until December 24, 2018 to order one and I imagine stock will go quite quickly.
Since it's a mod for the original doom, it should work in GZDoom for playing it on Linux like you would for other such packs.
See more on the official website.
Check out these videos of him gushing over the Apple II (later on iOS as well) at his 2012 appearance at the 'Kansasfest': [Romero - Keynote / Romero - Q&A
Last edited by wvstolzing on 10 December 2018 at 2:55 pm UTC
I love DOOM.
Spoiler, click me
QuoteSIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off.
Does that mean DOOM had a story? :D
Quoting: Guesttouching love for the Apple ][. i ignore nearly everything about this machine. (One day, i will get a true working Amiga...)
I think you're using 'ignore' as a transliteration of the French j'ignore, which simply means 'I lack knowledge ...'; in the colloquial English sense, though, it doesn't really deserve to be 'ignored' (treated as a non-entity)! I was a Commodore kid growing up (though I did get to use Apple ][s at school), but the more I learn about the machine -- especially its extensible/hackable/*completely* user-serviceable design [yeah, the exact opposite of today's Apple], and the community that grew around it -- the more impressed I become. Apple ][ (//e, etc.) series did cost a lot more than Commodore's 8 bit machines, but they had great 80-col. support, & professional software; whereas Commodore went for volume of sales, and not much else (insisting on selling machines at Toys'R'US, alienating computer resellers, and becoming invisible in the 'serious' market as a result).
Quoting: wvstolzingQuoting: Guesttouching love for the Apple ][. i ignore nearly everything about this machine. (One day, i will get a true working Amiga...)
I think you're using 'ignore' as a transliteration of the French j'ignore, which simply means 'I lack knowledge ...'; in the colloquial English sense, though, it doesn't really deserve to be 'ignored' (treated as a non-entity)! I was a Commodore kid growing up (though I did get to use Apple ][s at school), but the more I learn about the machine -- especially its extensible/hackable/*completely* user-serviceable design [yeah, the exact opposite of today's Apple], and the community that grew around it -- the more impressed I become. Apple ][ (//e, etc.) series did cost a lot more than Commodore's 8 bit machines, but they had great 80-col. support, & professional software; whereas Commodore went for volume of sales, and not much else (insisting on selling machines at Toys'R'US, alienating computer resellers, and becoming invisible in the 'serious' market as a result).
At least that was better than Tandy's treatment of the Colour Computer, which their own salespeople called "just a toy" while trying to push the business machines instead.
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