Valve have today announced a Beta version of the Steam Link app for the Raspberry Pi which could prove to be interesting.
Since Valve are seemingly discontinuing their own Steam Link device, along with creating the new Steam Link applications for mobile devices, one for the Raspberry Pi does make a lot of sense. I imagine quite a number of people already own the device, so being able to stream your favourite Steam games to it is probably quite appealing.
Specifically, the Pi 3 and 3 B+ are supported running Raspbian Stretch (A Debian-based Linux distribution). It can be installed directly from a Valve-provided .deb file and in the comments on the announcement Valve also linked to a Debian source package (after someone said about an arch PKGBUILD).
I imagine the Raspberry Pi folks are pretty happy to see Valve do this too.
See the full info here.
Oh, well. Santa is coming soon. :)
I do dread the day my link breaks and I don't have some sort of steambox in the living room. Being able to deploy a RPi is a good fallback
I only hope that the Steam Controller's usb dongles will be compatible... Not a big fan of using the bluetooth alternative...
Do you think we may hope for a futur integration with Kodi (OSMC/LibreELEC) and/or Retropi/Recalbox?
Last edited by Mohandevir on 3 December 2018 at 9:43 pm UTC
Hm, did I miss something? The app seems to be alive, with the last update just three days ago? https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink
Quoting: pb"Since Valve are seemingly discontinuing their own Steam Link device, along with Steam Link applications for mobile devices"Don't take antihistamines and write articles kids, you don't make sense. Fixed.
Hm, did I miss something? The app seems to be alive, with the last update just three days ago? https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink
Still quite cool!
Spoiler, click me
Original message:
Slightly cool... Although a piece of software like this one ough to be open source...
I guess they cannot opensource it due to some licensing concerns, or for obscure reasons. However, if it was open source, it would be super hyper mega cool!!! With people able to chime in and implement more bits of functionality, like USB over the network, and other stuff (there's sort of a snowball effect I've noticed with open source software: you have to provide a big enough seed with already some momentum in it if you want to see it become a success story). Network transparency for Wayland app comes to my mind as well.
So, please, if someone at valve could either push (harder?) for it to be open sourced, or at least state why it is not, it would be greatly appreciated, on behalf of the whole community.
I originally gave the Steam link six months for it to be reverse-engineered and a third-party client written. Then I gave the steam link app two months for the same feat. I guess I was wrong on both counts. I give this one a couple weeks? Multiply by 10?
Quoting: pb"Since Valve are seemingly discontinuing their own Steam Link device, along with Steam Link applications for mobile devices"
Hm, did I miss something? The app seems to be alive, with the last update just three days ago? https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink
More likely "With the steam Link app for mobile devices, along with discontinuing the steam link..." :)
Last edited by MayeulC on 3 December 2018 at 10:02 pm UTC
Quoting: liamdaweSo, what you are saying is that hallucinogens are much better. :)Quoting: pb"Since Valve are seemingly discontinuing their own Steam Link device, along with Steam Link applications for mobile devices"Don't take antihistamines and write articles kids, you don't make sense. Fixed.
Hm, did I miss something? The app seems to be alive, with the last update just three days ago? https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink
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