Popping up a little while ago on Twitter, NVIDIA has announced that they've now put PhysX under an open source license.
Something I am sure many game developers and the open source community will approve of. Writing about it on their official blog, NVIDIA said "We’re doing this because physics simulation — long key to immersive games and entertainment — turns out to be more important than we ever thought.".
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Originally from NovodeX, which was later acquired by Ageia and then in 2008 Ageia itself was acquired by NVIDIA. Instead of focusing on a dedicated expansion card, NVIDIA decided to work with it together with their own GPUs.
You can find it on GitHub under the BSD-3 license. It's good to see NVIDIA do more like this.
Some you may have missed, popular articles from the last month:
If anyone was confused, like me, about this news, the earlier 'opening' (-not-really-though) of PhysX was this: https://developer.nvidia.com/physx-source-github , when they made it available over github to 'registered developers'. (I don't know what the latter implies exactly.)
It looks like this time they're opening it up for good, under a BSD license.
Last edited by wvstolzing on 3 December 2018 at 2:27 pm UTC
It looks like this time they're opening it up for good, under a BSD license.
Last edited by wvstolzing on 3 December 2018 at 2:27 pm UTC
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So now engine projects based on GPL code from say id Software should be able to use PhysX? Then that is great news.
Edit:
So the upcoming 4.0 release will also be BSD licensed?
Last edited by Kristian on 3 December 2018 at 2:48 pm UTC
Edit:
So the upcoming 4.0 release will also be BSD licensed?
Last edited by Kristian on 3 December 2018 at 2:48 pm UTC
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Quoting: wvstolzingIf anyone was confused, like me, about this news, the earlier 'opening' (-not-really-though) of PhysX was this: https://developer.nvidia.com/physx-source-github , when they made it available over github to 'registered developers'. (I don't know what the latter implies exactly.)FWIW anyone could register there and access it. Even I have an account there and I'm no developer.
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Quoting: dubigrasuQuoting: wvstolzingIf anyone was confused, like me, about this news, the earlier 'opening' (-not-really-though) of PhysX was this: https://developer.nvidia.com/physx-source-github , when they made it available over github to 'registered developers'. (I don't know what the latter implies exactly.)FWIW anyone could register there and access it. Even I have an account there and I'm no developer.
I guess the difference is that this is the new (4.0) SDK, and it's on the BSD aka 'do whatever you want with it' license.
I also didn't know that physx has applications in robotics etc.; that makes it more interesting, because frankly, the effect in games isn't *that* big of a deal imho. (At least it wasn't in titles like Arkham City or Assassin's Creed 4)
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does this mean AMD can implement GPU physx?
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NVIDIA and open source in one sentence? What?
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Now someone "only" needs to migrate that code over to use OpenCL instead of CUDA, leading to a fully portable physics system.
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....and? How many linux games supports Physx by GPU?
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Better late than never.
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Well, I guess theyll make Raytracking opensource when its not relevant(a gimmick to sell videocards) anymore.
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