Black Mesa, the fan-made recreation of Half-Life has a fresh brew available for Linux gamers that should make it a better experience.
The new public beta version for owners of the game aimed to address these issues:
- Mesa drivers with OpenGL 3.0 showing black screen
- Black props and NPCs on closed driver for NVIDIA
- Inadequate memory usage on big maps and/or long playthrough
They've also pushed a couple of updates to the new beta since it went live, which they say adds in full support for Shader Model 3.0 in OpenGL mode, reduced memory consumption, libtcmalloc_minimal was added for supporting distros other than Ubuntu and other bug fixes.
To access it, you need to opt into the "public-beta" branch on Steam. To do so, right click on the game and go to properties, from there select the beta tab and pick it from the drop-down menu. They're asking for feedback in this Steam forum post.
Find Black Mesa on Steam.
Have tip to x_wing.
Maybe I'll do when they have finished.
Sometime in the late 20s...
Last edited by Eike on 18 December 2018 at 9:58 am UTC
Quoting: ChiKinWill this fix the sudden, terrible frame drops that make the game unplayable?Possibly, if that was related to memory use then it might help quite a bit. Can't really test myself, as my main unit is NVIDIA and my laptop is Intel but a bit too low powered for such testing. I really need to get my hands on a nice AMD GPU next year...
The only other bug I can think of was a weird thing with shadows, but that probably has been fixed by now :) Oh, and vortigaunt's terrible aim.
Nevertheless, I am glad to see them working to polish it on Linux! Very much appreciated!
Quoting: poke86Dammit I uninstalled the game just last week because of a recurring crash... Guess I need to try again, hooray for broadband!
Quoting: MayeulCDid they fix the crash that required moving the bodies around a chopper before blowing up the tank truck? This was quite annoying, although I didn't test in a long time...
Test chamber and chopper crash have already been solved in public-beta branch. You need to restart the map FYI.
Quoting: rea987Test chamber and chopper crash have already been solved in public-beta branch. You need to restart the map FYI.
Thanks for the tip, I was restarting from a quicksave maybe that was it.
Quoting: liamdaweI really need to get my hands on a nice AMD GPU next year...I've heard they'll announce new GPUs soon (I think there are even new IDs in Linux 4.21).
Quoting: ChiKinWill this fix the sudden, terrible frame drops that make the game unplayable?
I detected some drops, but nothing that affected a lot the game (never less than 30 fps). Anyway, I just played a little bit the start of the game, I'll try to play a little more during weekend and will let you know if there is something else to be worried about.
P.S: enabling AA will crash the game, no matter your settings. So, keep it off for now :P
Last edited by x_wing on 18 December 2018 at 2:46 pm UTC
Quoting: poke86Thanks for the tip, I was restarting from a quicksave maybe that was it.
As far as I understand, public-beta branch pushes tweaked versions of those 2 problematic maps. Loading a quicksave most probably loads the old version of the map. I can confirm loading chopper section from a quicksave reproduces the crash while restarting the map with following command loads the new map which works just fine.
map bm_c2a5g
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