Epic Games have now officially announced their own store, which is certainly going to be one to keep an eye on.
I've been saying it for a while, especially after being privately shown screenshots of their newer launcher that Epic would be doing their own store. I was right on the money—for once.
Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019.
Emphasis mine, because that could indicate Epic finally moving towards properly supporting Linux. I mean, apart from Windows, Mac and Android - what other open platforms are left that would be worth it? Linux. Apple have a very locked-down platform on mobile, so I would be doubtful of it going there. Same with the consoles, they're locked down.
The interesting thing here, is that Epic quite rightly have a massive pull in the industry. Fornite, only available through their launcher is the number 1 game in the world right now. Everyone knows what it is and so it's going to give Epic Games a good chance to be a very big store.
Not only that, their revenue share is 88% for developers, which is massive compared to most (better than Steam's). On top of that, if you're using Unreal Engine for your game Epic will even cover the 5% engine royalty in their cut. Although, to be clear, they state their store will be open to any game engine.
This is going to be a massive kick up Valve's backside to do better at everything. I'm all for it, competition is healthy even if I do groan at times at "yet another launcher". Epic have been doing good work with their community, so hopefully we will be able to get in on this next year. Heck, if Fortnite came to Linux—my son and I would be over the moon with joy. But I don't want to get too ahead of myself there…
What are your thoughts?
Quoting: elmapulthat is why Fortnite was the game changer here.
valve used half life to promote Steam, Epic is using Fortnite that the hot thing of the moment.
also, if you make an game using Unreal engine, you have to pay 5% to epic+30% to steam, but if you make an game using Unreal Engine and publish it on their store, you only pay 12% instead of 35%, that may be enough for a lot of companies to publish only on their store or at least publish on both.
Yes Fortnite is the hot thing at the moment but what is in a half year? See PUBG, it was a hot thing before Fortnite and now?
You forget thats the 5% is the license costs, if you use the UE4. If you want sell in the Epic Store you must pay 12% not 5%. If you use the Source Engine you must pay how much?
QuoteValve says Source 2 will be "available for free to content developers," pointing to similar recent announcements about Epic's Unreal engine and the Unity engine.https://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers
And you must only pay 30% if you sell a certain number of copies:
QuoteOnce a game makes $10 million on Steam, the new revenue split will be 75% for developers and 25% for Valve. If developers manage to hit $50 million, they will get to keep an even bigger share at 80% for them and 20% for Valve. When talking about revenue, this encompasses everything like DLC, in-game transactions and so on.https://www.gamingonlinux.com/articles/valve-have-adjusted-their-revenue-share-for-bigger-titles-on-steam.13080
Edit: But you get a big service and support from Valve. And than the many download Server. In germany we have 4 or 5 server from Valve. How many will Epic have? And many many more.
Maybe in 10 years is Epic as a distributor interesting and great to be competitive for Valve. But if you sell exclusive only in a very new Store thats have only one Game, than you are as a Dev/Publisher an idiot.
Steam was in the beginning the same, i think. But we have now U.Play and Origin, too. On Origin you get only EA Games, but i don´t know it realy.
Let me see: In the Windows World we hve now 4 Stores from Big Companies: Steam, Origin, U-Play and Windows Store. And next Epic-Client.
The Windows Store is the best exemple: All DX12 Microsoft Games in the Windows Store you can´t buy in other Stores like Steam, Origin, U-Play or Epic-Client/Launcher/Store but you can buy it in external Stores like Gamesplanet and so on. Im not sure.
But i´m sure you can buy Steam, Origin and U-Play Games in external Stores.
If you are a Gamer on Windows you don`t care in what Shop you get your Games and how many Clients you have installed.
So it is with the majority of consumers.
But for us Linux gamers, every new game source with Linux support is important and positive, but why should a dev / publisher who also sells Linux ports from his games sell only at Epic?
Last edited by LinuxGamesTV on 6 December 2018 at 1:26 pm UTC
According to a report from Reporters Without Borders for Press Freedom, Chinese investment conglomerate Tencent provides its government with FULL SURVEILLANCE of their users! They monitor their online conversations and chat logs. They track keywords. They also can identify specific users and follow them! In 2016/2017, the Electronics Frontier Foundation rates Tencent's services two out of seven, or Essentially Unsecure!
Plus, since they completely own Riot Games, Tencent also owns about 15% stake in Activision Blizzard. Guess which other American video game company they own roughly 48% stake in... you guessed it... EPIC GAMES!
Screw Epic Games, Tencent and their store!
Quoting: liamdaweWho has time to read articles? It's so much more fun to just jump in and comment.Quoting: KristianYeah, I think there's a good few people who didn't read the details.Quoting: Mountain ManI don't know if I would call a shop exclusively for a single game engine from a single publisher "serious competition" for Steam. Unless Epic tries to muscle developers to only release through the Epic store (unlikely) then I suspect most folks will publish to Steam and GoG as well and collect their profits from whichever distribution system customers happen to use.
Hmm.. Epic's announcement specifically mentions that the store is open for games using any engine. It is not Unreal Engine exclusive.
Edit:
From their announcement: "All Engines Are Welcome
The Epic Games store is open to games built with any engine, and the first releases span Unreal, Unity and internal engines."
And from Liam's article: "Although, to be clear, they state their store will be open to any game engine."
Anyway, yeah, they have a better shot at doing business if they allow games made with other engines. Not "dethrone Steam" kind of business, but they might make a few bucks.
Quoting: MblackwellBulletstorm was made by People Can Fly.and is now owned by Gearbox
Quoting: Whitewolfe80Quoting: MblackwellBulletstorm was made by People Can Fly.and is now owned by Gearbox
Since when? Did they buy People Can Fly or buy the Bulletstorm IP from People Can Fly? I was under impression that the new version of Bulletstorm was published by Gearbox under license from People Can Fly.
Edit:
From Gearbox Publishing's website: "© 2017 People Can Fly, Bulletstorm and the People Can Fly logos are registered trademarks, and the Bulletstorm logos are trademarks, all used courtesy of People Can Fly, Sp. z o.o. All rights reserved. Published and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC. All marks are property of their respective owners."
Source: http://www.gearboxpublishing.com/legal/
From Wikipedia: "On June 24, 2015, People Can Fly announced that they would be split from their parent company Epic Games, a process that had begun with the release of Gears of War: Judgement. According to Sebastian Wojciechowski, the CEO of People Can Fly following the split, the studio had been working on others' IP since the acquisition by Epic and wanted to return to making their own IP. While the exact details of the split were not made public, Wojciechowski described it as a "real management buyout".[9] The company retained the Bulletstorm franchise and revealed an unannounced project based on Unreal Engine 4." (Emphasis mine). Source: https://en.wikipedia.org/wiki/People_Can_Fly
Wikipedia points to this source: http://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/
Last edited by Kristian on 6 December 2018 at 8:59 pm UTC
Quoting: KristianQuoting: Whitewolfe80Quoting: MblackwellBulletstorm was made by People Can Fly.and is now owned by Gearbox
Since when? Did they buy People Can Fly or buy the Bulletstorm IP from People Can Fly? I was under impression that the new version of Bulletstorm was published by Gearbox under license from People Can Fly.
Edit:
From Gearbox Publishing's website: "© 2017 People Can Fly, Bulletstorm and the People Can Fly logos are registered trademarks, and the Bulletstorm logos are trademarks, all used courtesy of People Can Fly, Sp. z o.o. All rights reserved. Published and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC. All marks are property of their respective owners."
Source: http://www.gearboxpublishing.com/legal/
From Wikipedia: "On June 24, 2015, People Can Fly announced that they would be split from their parent company Epic Games, a process that had begun with the release of Gears of War: Judgement. According to Sebastian Wojciechowski, the CEO of People Can Fly following the split, the studio had been working on others' IP since the acquisition by Epic and wanted to return to making their own IP. While the exact details of the split were not made public, Wojciechowski described it as a "real management buyout".[9] The company retained the Bulletstorm franchise and revealed an unannounced project based on Unreal Engine 4." (Emphasis mine). Source: https://en.wikipedia.org/wiki/People_Can_Fly
Wikipedia points to this source: http://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/
They bought the ip ages ago they brought out the fullclip edition https://www.denofgeek.com/uk/games/bulletstorm/48512/bulletstorm-2-gearbox-says-a-sequel-could-happen
Gearbox published Full Clip Edition. They don't own the IP.
Quoting: Guest[Good read, witten January 2018]What a great article. :'D It made me about 300% less worried about this whole thing.
So You Want To Compete With Steam
https://www.fortressofdoors.com/so-you-want-to-compete-with-steam/
Many good points are addressed, and strictly within the PC space.
"For one, there's no way in hell you're going to be able to manage the amount of traffic and server load they do."
Even Amazon learned this lesson. A-M-A-Z-O-N!
Quoting: GuestI do wonder if EPIC Games Store is simply going to be a ported version of WeGame.If it is I really hope they keep the cute anime girls. (. ‿ . )
https://www.wegame.com/
QuoteMatt Bertz of Game Informer: Does the store use any style of digital right management, and can players play these games offline or is an internet connection required?
Tim Sweeney: We do not have any store-wide DRM. Developers are free to use their own DRM solutions if they choose.
It's not clear though, if they provide DRM-free packages/installers like GOG. So far there is no word on it.
Last edited by Shmerl on 7 December 2018 at 7:25 am UTC
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